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Improve the example code #7

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Hammster opened this issue Sep 22, 2019 · 1 comment
Open

Improve the example code #7

Hammster opened this issue Sep 22, 2019 · 1 comment

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@Hammster
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Currently, the example code gives you a good start but it sadly lets you hang on a point that can be really hard to get into. Especially if you have no solid knowledge about ECS.

Some Example that are missing or had me confused

  • Example usage of delta time
  • Example system to spawn new entities (Bullets maybe?)
  • Working example of input handling that (maybe moving the kiwi left/right/up/down)
    • In the current example I was not able to get it any usable value out of it, the get_axis always returned 0.0
  • Dead code, Shot, Player component for example

Most importantly the Kiwi is not a Kiwi, take this quick free pixel art of mine
kiwi

@Hammster
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Also fixed the call for systems setup function in #6 🙂

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