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GameSettingsController.m
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GameSettingsController.m
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//
// GameSettingsController.m
// Puzzles
//
// Created by Greg Hewgill on 11/03/13.
// Copyright (c) 2013 Greg Hewgill. All rights reserved.
//
#import "GameSettingsController.h"
#import "AppDelegate.h"
#import "GameHelpController.h"
#import "GameSettingsChoiceController.h"
@interface GameSettingsController ()
@end
@implementation GameSettingsController {
const game *thegame;
config_item *config_items;
int type;
id<GameSettingsDelegate> delegate;
int num;
NSArray *choiceText;
}
- (id)initWithGame:(const game *)game config:(config_item *)config type:(int)typ title:(NSString *)t delegate:(id<GameSettingsDelegate>)d
{
self = [super initWithStyle:UITableViewStyleGrouped];
if (self) {
// Custom initialization
thegame = game;
config_items = config;
type = typ;
delegate = d;
self.title = t;
NSMutableArray *choices = [[NSMutableArray alloc] init];
num = 0;
while (config_items[num].type != C_END) {
[choices addObject:@[]];
if (config_items[num].type == C_CHOICES) {
NSString *sval = [NSString stringWithUTF8String:config_items[num].sval];
NSCharacterSet *delim = [NSCharacterSet characterSetWithCharactersInString:[sval substringToIndex:1]];
choices[num] = [[sval substringFromIndex:1] componentsSeparatedByCharactersInSet:delim];
}
num++;
}
choiceText = choices;
}
return self;
}
- (void)dealloc
{
free_cfg(config_items);
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Help" style:UIBarButtonItemStylePlain target:self action:@selector(showHelp)];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
return YES;
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 2;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
switch (section) {
case 0:
return num;
case 1:
return 1;
default:
return 0;
}
}
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section
{
if (type != CFG_SETTINGS) {
if (section == 0) {
return [NSString stringWithUTF8String:config_items[0].name];
}
}
return nil;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"Cell";
//UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
// Configure the cell...
// Note that we are using a custom subview rather than accessoryView here because accessoryView:
// - prevents the display of the disclosure indicator
// - causes the table to truncate its text depending on the width of the accessoryView
// Using a (manually positioned) custom subview prevents these unwanted behaviours
int roffset = !IOS7() && [UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad ? 40 : 0;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
switch (indexPath.section) {
case 0:
if (type == CFG_SETTINGS) {
cell.textLabel.text = [NSString stringWithUTF8String:config_items[indexPath.row].name];
switch (config_items[indexPath.row].type) {
case C_STRING: {
UITextField *text = [[UITextField alloc] initWithFrame:CGRectMake(self.view.frame.size.width-100-roffset, IOS7() ? 8 : 12, 80, 31)];
text.tag = indexPath.row;
[text addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventEditingChanged];
text.textAlignment = NSTextAlignmentRight;
text.text = [NSString stringWithUTF8String:config_items[indexPath.row].sval];
[cell addSubview:text];
break;
}
case C_BOOLEAN: {
UISwitch *sw = [[UISwitch alloc] initWithFrame:CGRectMake(self.view.frame.size.width-95-roffset, 9, 80, 31)];
sw.tag = indexPath.row;
[sw addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
sw.on = config_items[indexPath.row].ival;
[cell addSubview:sw];
break;
}
case C_CHOICES: {
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
UITextField *label = [[UITextField alloc] initWithFrame:CGRectMake(self.view.frame.size.width-200-roffset, IOS7() ? 7 : 11, 165, 31)];
label.enabled = NO;
label.textAlignment = NSTextAlignmentRight;
label.text = choiceText[indexPath.row][config_items[indexPath.row].ival];
[cell addSubview:label];
break;
}
}
} else {
UITextField *text = [[UITextField alloc] initWithFrame:CGRectMake(20+roffset, 12, self.view.frame.size.width-(20+roffset)*2, 31)];
text.tag = indexPath.row;
[text addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventEditingChanged];
text.text = [NSString stringWithUTF8String:config_items[indexPath.row].sval];
[cell addSubview:text];
}
break;
case 1:
cell.textLabel.text = @"Apply";
cell.textLabel.textAlignment = NSTextAlignmentCenter;
break;
}
return cell;
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
[self.tableView reloadData];
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
- (void)valueChanged:(UIControl *)sender
{
config_item *item = &config_items[sender.tag];
switch (item->type) {
case C_STRING: {
UITextField *text = (UITextField *)sender;
free(item->sval);
item->sval = dupstr([text.text cStringUsingEncoding:NSUTF8StringEncoding]);
break;
}
case C_BOOLEAN: {
UISwitch *sw = (UISwitch *)sender;
item->ival = sw.on;
break;
}
case C_CHOICES: {
break;
}
}
}
- (void)showHelp
{
[self.navigationController pushViewController:[[GameHelpController alloc] initWithFile:[NSString stringWithFormat:@"%s.html", thegame->htmlhelp_topic]] animated:YES];
}
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
*/
if (indexPath.section == 0) {
if (config_items[indexPath.row].type == C_CHOICES) {
NSArray *choices = choiceText[indexPath.row];
int value = config_items[indexPath.row].ival;
NSString *title = [NSString stringWithUTF8String:config_items[indexPath.row].name];
GameSettingsChoiceController *gscc = [[GameSettingsChoiceController alloc] initWithGame:thegame index:indexPath.row choices:choices value:value title:title delegate:self];
[self.navigationController pushViewController:gscc animated:YES];
}
}
if (indexPath.section == 1 && indexPath.row == 0) {
[delegate didApply:config_items];
}
}
- (void)didSelectChoice:(int)index value:(int)value
{
config_items[index].ival = value;
[self.tableView reloadData];
}
@end