|
| 1 | +/** |
| 2 | + * sodo-wasm usage example with Bun |
| 3 | + * Run: bun run example.ts |
| 4 | + */ |
| 5 | + |
| 6 | +import init, { |
| 7 | + Difficulty, |
| 8 | + generateSudoku, |
| 9 | + solveGrid, |
| 10 | + validateSolution, |
| 11 | + validateGrid, |
| 12 | + isSolvable, |
| 13 | + getHint, |
| 14 | + formatGrid, |
| 15 | + createEmptyGrid, |
| 16 | + cloneGrid, |
| 17 | + gridToJson, |
| 18 | + jsonToGrid, |
| 19 | + parseGrid, |
| 20 | + stringifyGrid, |
| 21 | + // String API |
| 22 | + generate, |
| 23 | + solve, |
| 24 | + validate, |
| 25 | + hint, |
| 26 | + format, |
| 27 | +} from "./pkg/sodo_wasm.js"; |
| 28 | + |
| 29 | +// Initialize WASM module |
| 30 | +await init(); |
| 31 | + |
| 32 | +console.log("=== sodo-wasm Example ===\n"); |
| 33 | + |
| 34 | +// 1. Generate a puzzle with Grid API |
| 35 | +console.log("1. Generating puzzle (Medium difficulty)..."); |
| 36 | +const { puzzle, solution } = generateSudoku(Difficulty.Medium); |
| 37 | +console.log("Puzzle:"); |
| 38 | +console.log(formatGrid(puzzle)); |
| 39 | +console.log("Solution:"); |
| 40 | +console.log(formatGrid(solution)); |
| 41 | + |
| 42 | +// 2. Validate the solution |
| 43 | +console.log("2. Validating solution..."); |
| 44 | +const isValid = validateSolution(puzzle, solution); |
| 45 | +console.log(`Solution valid: ${isValid}\n`); |
| 46 | + |
| 47 | +// 3. Get a hint |
| 48 | +console.log("3. Getting hint for puzzle..."); |
| 49 | +const hintResult = getHint(puzzle); |
| 50 | +if (hintResult) { |
| 51 | + console.log(`Hint: Place ${hintResult.value} at row ${hintResult.row}, col ${hintResult.col}\n`); |
| 52 | +} else { |
| 53 | + console.log("No hint available\n"); |
| 54 | +} |
| 55 | + |
| 56 | +// 4. Check if puzzle is solvable |
| 57 | +console.log("4. Checking if puzzle is solvable..."); |
| 58 | +console.log(`Is solvable: ${isSolvable(puzzle)}\n`); |
| 59 | + |
| 60 | +// 5. Grid utilities |
| 61 | +console.log("5. Grid utilities demo..."); |
| 62 | +const emptyGrid = createEmptyGrid(); |
| 63 | +console.log(`Empty grid created: ${emptyGrid[0][0] === 0 ? "✓" : "✗"}`); |
| 64 | + |
| 65 | +const cloned = cloneGrid(puzzle); |
| 66 | +console.log(`Grid cloned: ${cloned[0][0] === puzzle[0][0] ? "✓" : "✗"}`); |
| 67 | + |
| 68 | +// 6. JSON conversion |
| 69 | +console.log("\n6. JSON conversion..."); |
| 70 | +const json = gridToJson(puzzle); |
| 71 | +console.log(`Grid to JSON (first 50 chars): ${json.slice(0, 50)}...`); |
| 72 | + |
| 73 | +const fromJson = jsonToGrid(json); |
| 74 | +console.log(`JSON to Grid: ${fromJson ? "✓" : "✗"}`); |
| 75 | + |
| 76 | +// 7. String conversion |
| 77 | +console.log("\n7. String conversion..."); |
| 78 | +const compactStr = stringifyGrid(puzzle); |
| 79 | +console.log(`Compact string: ${compactStr}`); |
| 80 | + |
| 81 | +const fromStr = parseGrid(compactStr); |
| 82 | +console.log(`Parse string: ${fromStr ? "✓" : "✗"}`); |
| 83 | + |
| 84 | +// 8. String API (legacy) |
| 85 | +console.log("\n8. String API demo..."); |
| 86 | +const puzzleStr = generate("hard"); |
| 87 | +console.log(`Generated (hard): ${puzzleStr}`); |
| 88 | + |
| 89 | +const solutionStr = solve(puzzleStr); |
| 90 | +console.log(`Solved: ${solutionStr}`); |
| 91 | + |
| 92 | +console.log(`Valid: ${validate(puzzleStr)}`); |
| 93 | + |
| 94 | +const hintStr = hint(puzzleStr); |
| 95 | +if (hintStr) { |
| 96 | + console.log(`Hint: row=${hintStr.row}, col=${hintStr.col}, value=${hintStr.value}`); |
| 97 | +} |
| 98 | + |
| 99 | +console.log("\n=== Done ==="); |
0 commit comments