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if_else.gleam
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// # 1: C style
fn one() {
if is_ok() {
it_is_ok()
} else if is_alright() {
go()
} else {
whatever()
}
if is_ok() {
go_one()
go_two()
} else if is_alright() {
go()
} else {
whatever()
}
if is_ok() {
it_is_ok()
}
if is_ok() { it_is_ok() }
if is_ok() {
go_one()
go_two()
}
}
// # 2: case similar style, braces required
fn two() {
if {
is_ok() -> it_is_ok()
is_alright() -> go()
else -> whatever()
}
if {
is_ok() -> {
go_one()
go_two()
}
is_alright() -> go()
else -> whatever()
}
if {
is_ok() -> it_is_ok()
}
if {
is_ok() -> {
go_one()
go_two()
}
}
}
// # 3: case similar style, braces optional
fn three() {
if {
is_ok() -> it_is_ok()
is_alright() -> go()
else -> whatever()
}
if {
is_ok() -> {
go_one()
go_two()
}
is_alright() -> go()
else -> whatever()
}
if is_ok() -> it_is_ok()
if is_ok() -> {
go_one()
go_two()
}
}