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GLXEngine.groupproj
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{A07049C7-16A5-409B-BB6C-8141046B11CB}</ProjectGuid>
</PropertyGroup>
<ItemGroup>
<Projects Include="Packages\GXScene_RT.dproj">
<Dependencies/>
</Projects>
<Projects Include="Packages\GXScene_Sounds_RT.dproj">
<Dependencies/>
</Projects>
<Projects Include="Packages\GXScene_Cg_RT.dproj">
<Dependencies/>
</Projects>
<Projects Include="Packages\GXScene_Physics_RT.dproj">
<Dependencies/>
</Projects>
<Projects Include="Packages\GXScene_GPU_RT.dproj">
<Dependencies/>
</Projects>
<Projects Include="Packages\GXScene_GBE_DTRT.dproj">
<Dependencies/>
</Projects>
<Projects Include="Packages\GXScene_DTRT.dproj">
<Dependencies/>
</Projects>
</ItemGroup>
<ProjectExtensions>
<Borland.Personality>Default.Personality.12</Borland.Personality>
<Borland.ProjectType/>
<BorlandProject>
<Default.Personality/>
</BorlandProject>
</ProjectExtensions>
<Target Name="GXScene_RT">
<MSBuild Projects="Packages\GXScene_RT.dproj"/>
</Target>
<Target Name="GXScene_RT:Clean">
<MSBuild Projects="Packages\GXScene_RT.dproj" Targets="Clean"/>
</Target>
<Target Name="GXScene_RT:Make">
<MSBuild Projects="Packages\GXScene_RT.dproj" Targets="Make"/>
</Target>
<Target Name="GXScene_Sounds_RT">
<MSBuild Projects="Packages\GXScene_Sounds_RT.dproj"/>
</Target>
<Target Name="GXScene_Sounds_RT:Clean">
<MSBuild Projects="Packages\GXScene_Sounds_RT.dproj" Targets="Clean"/>
</Target>
<Target Name="GXScene_Sounds_RT:Make">
<MSBuild Projects="Packages\GXScene_Sounds_RT.dproj" Targets="Make"/>
</Target>
<Target Name="GXScene_Cg_RT">
<MSBuild Projects="Packages\GXScene_Cg_RT.dproj"/>
</Target>
<Target Name="GXScene_Cg_RT:Clean">
<MSBuild Projects="Packages\GXScene_Cg_RT.dproj" Targets="Clean"/>
</Target>
<Target Name="GXScene_Cg_RT:Make">
<MSBuild Projects="Packages\GXScene_Cg_RT.dproj" Targets="Make"/>
</Target>
<Target Name="GXScene_Physics_RT">
<MSBuild Projects="Packages\GXScene_Physics_RT.dproj"/>
</Target>
<Target Name="GXScene_Physics_RT:Clean">
<MSBuild Projects="Packages\GXScene_Physics_RT.dproj" Targets="Clean"/>
</Target>
<Target Name="GXScene_Physics_RT:Make">
<MSBuild Projects="Packages\GXScene_Physics_RT.dproj" Targets="Make"/>
</Target>
<Target Name="GXScene_GPU_RT">
<MSBuild Projects="Packages\GXScene_GPU_RT.dproj"/>
</Target>
<Target Name="GXScene_GPU_RT:Clean">
<MSBuild Projects="Packages\GXScene_GPU_RT.dproj" Targets="Clean"/>
</Target>
<Target Name="GXScene_GPU_RT:Make">
<MSBuild Projects="Packages\GXScene_GPU_RT.dproj" Targets="Make"/>
</Target>
<Target Name="GXScene_GBE_DTRT">
<MSBuild Projects="Packages\GXScene_GBE_DTRT.dproj"/>
</Target>
<Target Name="GXScene_GBE_DTRT:Clean">
<MSBuild Projects="Packages\GXScene_GBE_DTRT.dproj" Targets="Clean"/>
</Target>
<Target Name="GXScene_GBE_DTRT:Make">
<MSBuild Projects="Packages\GXScene_GBE_DTRT.dproj" Targets="Make"/>
</Target>
<Target Name="GXScene_DTRT">
<MSBuild Projects="Packages\GXScene_DTRT.dproj"/>
</Target>
<Target Name="GXScene_DTRT:Clean">
<MSBuild Projects="Packages\GXScene_DTRT.dproj" Targets="Clean"/>
</Target>
<Target Name="GXScene_DTRT:Make">
<MSBuild Projects="Packages\GXScene_DTRT.dproj" Targets="Make"/>
</Target>
<Target Name="Build">
<CallTarget Targets="GXScene_RT;GXScene_Sounds_RT;GXScene_Cg_RT;GXScene_Physics_RT;GXScene_GPU_RT;GXScene_GBE_DTRT;GXScene_DTRT"/>
</Target>
<Target Name="Clean">
<CallTarget Targets="GXScene_RT:Clean;GXScene_Sounds_RT:Clean;GXScene_Cg_RT:Clean;GXScene_Physics_RT:Clean;GXScene_GPU_RT:Clean;GXScene_GBE_DTRT:Clean;GXScene_DTRT:Clean"/>
</Target>
<Target Name="Make">
<CallTarget Targets="GXScene_RT:Make;GXScene_Sounds_RT:Make;GXScene_Cg_RT:Make;GXScene_Physics_RT:Make;GXScene_GPU_RT:Make;GXScene_GBE_DTRT:Make;GXScene_DTRT:Make"/>
</Target>
<Import Project="$(BDS)\Bin\CodeGear.Group.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Group.Targets')"/>
</Project>