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gluonfx:nativerun fails on M1 Mac with XCODE 15 and iOS17 #493
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Has anyone else run into this? 2 weeks and not even a comment? Is anyone using gluonfx with iOS anymore? especially the new versions of the Apple tools? I can't develop effectively on iOS if I can't debug the application. Any ideas how I can get debugging/logging working? |
The fact that libimobiledevice and iOS-deploy are "broken" with Xcode 15 should give you an idea that this is a major issue. Until they get a fix (or Apple releases a new version of As a possible workaround, though, you could try forwarding all err/out logs to a file that you can see from your app or remotely. |
It’s not exactly a solution but unless your on Sonoma you can still install Xcode 14. I accidentally upgraded to Sonoma where 14 is nerfed. However, running from the binary in the terminal meant 14 installed the right components that allow iOS-sim deploy etc. |
Can you give more details on what you mean here by "running from the binary in the terminal"? Is that on Sonoma? |
@aardy1 have you installed Xcode 14? If you have, you'll see that you cannot execute from the app package. However you can execute the Xcode 14 from the binary in the package and it will install everything you need to continue working. Probably at this location: ./Applications/Xcode.app/Contents/MacOS/Xcode |
I have a similar issue on my old iMac 2014 with old macOS (Big Sur 11.7.10), gluonfx:nativerun fails as follow:
Am I correct to diagnose from BTW is it the same issue as above, or should I open a different one? |
Update: There are some working solutions, outside of see https://github.com/doronz88/pymobiledevice3 These are the steps to get logs on a terminal with
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When trying to run the application on my connected iPad using the latest version of Gluon Mobile, I get an error:
I found this link about using XCODE 15 and iOS17 which I am currently using on my mobile devices.
I'm also using Sonoma on my M1 Mac.
That second link talks about a workaround of using the apple tools to launch the app. BUT I don't get any log/debug output so I can't see any logging or errors when running my app on my iPad.
The application works fine running on the desktop but fails to run parts on the iPad so I have no way of figuring out what is wrong.
I can manually launch the app on the iPad but tapping on the icon, but I really need debugging/logging to troubleshoot.
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