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I am currently using this plugin to load in custom classes by class name and it does work but whenever i try to export my game, it does not work and errors. I tried asking on the godot discord and they said that
You (or the plugin developer) are trying to use EditorPlugin class, a class that belong to the editor only and doesn't works in game
SCRIPT ERROR: Parse Error: The identifier "EditorPlugin" isn't a valid type (not a script or class), or couldn't be found on base "self".
at: GDScript::load_byte_code (res://addons/godot-next/references/class_type.gdc:726)
The text was updated successfully, but these errors were encountered:
I understand. I am a little busy at the moment, but I will try to review it when I get a chance.
I may have accidentally left in some code that is relying on the tool context to work properly. I'll try to identify the problem and get back you here when I can.
I am currently using this plugin to load in custom classes by class name and it does work but whenever i try to export my game, it does not work and errors. I tried asking on the godot discord and they said that
The text was updated successfully, but these errors were encountered: