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input would be like the default one but would support raw controller input and binding action like mouse movement
gui would be something like a intermediate gui implementing of godot's ui
also the rendering and collision isn't really clean on how to use I was thinking something simple like..
draw_shape(pen or brush or both, args)
collide_and_move(shape, args) <- works outside of physics nodes
can we have utility scripts for the following?
the idea of this suggestion is that we can use a ecs workflow and implement our own nodes
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