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I feel like this might be something that better fits in the godot-ideas repository since it's more about adding an API/system to the framework that Godot provides (which could be done a number of ways; module, addon in GDNative, C#, etc.). And the interface could be a number of different things (singleton, a reusable node, possible use of resources, etc.).
Still, yeah, I agree, having a good bluetooth API would be nice to have for Godot projects. I remember starring GodotBluetooth a long time ago, but have never tried it. Looks like it is still being maintained though. Have you tried opening an Issue to ask for support/assistance from the maintainer?
I know that there's android plugin from dis/doh -> https://github.com/DisDoh/GodotBluetooth
it's a fork and its ok but i tried so hard and cant get running it will be awesome to manage bluetooth or other sensors from android.
i'm really interested in bluetooth because am i building an app that sends to arduino via hc 05
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