-
-
Notifications
You must be signed in to change notification settings - Fork 54
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ARKit - crashing on basic project: SIGABRT pointer being freed was not allocated #25
Comments
Dang it, I have long ago lost access to hardware to do any MacOS based development :( The last time I worked on ARKit was before it was turned into a iOS plugin.. I do plan to buy an iMac one of these days so I can get back into Apple development but right now my hands are tied. From the error log my best guess is that the dictionary that keeps track of the anchors found by ARKit is being released prematurely. |
CC @godotengine/ios |
I can confirm
|
I'm trying to build a basic app using the ARKit Plugin
As a starting point I pulled down the example project and started it up.
The camera turns on and it starts painting black on top of it. Then, after a few seconds I get a SIGABRT in xCode.
I went through the project commenting stuff out and it seems like as long as
arkit.ar_is_anchor_detection_enabled = true
the crash occurs after a few seconds even with with basically all other code commented out in the project.The text was updated successfully, but these errors were encountered: