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The main character's idle and walk animations are not shown neither in the Editor, nor in the running game. The bump animation works both in the AnimationTree in the Editor, and in the running game.
Same issue with the PlayerOpponent, which to my understanding uses only idle state.
Which demo project is affected:
JRPG Demo,
2d/role_playing_game
OS/device including version:
Reproduced on
v4.3.stable.nixpkgs [77dcf97d8]
v4.3.stable.official [77dcf97d8]
Issue description:
The main character's
idle
andwalk
animations are not shown neither in the Editor, nor in the running game. Thebump
animation works both in the AnimationTree in the Editor, and in the running game.Same issue with the PlayerOpponent, which to my understanding uses only
idle
state.The animations work in https://godotengine.github.io/godot-demo-projects/2d/role_playing_game/, though I don't know how exactly those were built.
For the context, the original project is created with Godot 4.2, and migrates to 4.3 on import. Migration diff in the collapsed section below.
`$ git diff -- 2d/role_playing_game`
Screenshots of issue:
bump
state happens - animation works as expected:The text was updated successfully, but these errors were encountered: