You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Compute shaders are throwing an error on compute_list_dispatch that says there is a mismatch in uniform formats. The error seems to refer only to writeable uniform images, as far as I can tell. I got that error in a project in 4.4.1 and checked the demo to see if it was working. It's not.
Steps to reproduce
Play the compute texture demo main scene (or simply open the project, since the code running the compute shader is marked as a tool).