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2 parents 85e0915 + 7b1213c commit f62bd3cCopy full SHA for f62bd3c
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tutorials/physics/physics_introduction.rst
@@ -23,6 +23,10 @@ In this guide, you will learn:
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and collision shape has a direct equivalent in 3D and in most cases
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they work in much the same way.
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+.. warning:: Physics in Godot, regardless of physics engine, is **not** deterministic,
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+ the nature of physics engine determinism is very complex and has to do with many factors,
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+ this means physics is not guaranteed to run the same way for seemingly identical situations.
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+
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Collision objects
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-----------------
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