diff --git a/tutorials/physics/using_character_body_2d.rst b/tutorials/physics/using_character_body_2d.rst index 6f44abb6208..ae0e2c60cc6 100644 --- a/tutorials/physics/using_character_body_2d.rst +++ b/tutorials/physics/using_character_body_2d.rst @@ -25,6 +25,10 @@ engine physics properties, like gravity or friction. While this means that you have to write some code to create their behavior, it also means you have more precise control over how they move and react. +Despite it's name ``CharacterBody2D``, it can also be used for other physics objects that requires +precise manual movement logic and detailed collision information, such as moving +platforms or complex projectiles. + .. note:: This document assumes you're familiar with Godot's various physics bodies. Please read :ref:`doc_physics_introduction` first, for an overview of the physics options.