diff --git a/tutorials/shaders/shader_reference/spatial_shader.rst b/tutorials/shaders/shader_reference/spatial_shader.rst index bc4488c022e..d328badd6c3 100644 --- a/tutorials/shaders/shader_reference/spatial_shader.rst +++ b/tutorials/shaders/shader_reference/spatial_shader.rst @@ -360,7 +360,7 @@ these properties, and if you don't write to them, Godot will optimize away the c +========================================+==================================================================================================+ | in vec2 **VIEWPORT_SIZE** | Size of viewport (in pixels). | +----------------------------------------+--------------------------------------------------------------------------------------------------+ -| in vec4 **FRAGCOORD** | Coordinate of pixel center in screen space. ``xy`` specifies position in window. Origin is lower | +| in vec4 **FRAGCOORD** | Coordinate of pixel center in screen space. ``xy`` specifies position in window. Origin is upper | | | left. ``z`` specifies fragment depth. It is also used as the output value for the fragment depth | | | unless ``DEPTH`` is written to. | +----------------------------------------+--------------------------------------------------------------------------------------------------+