diff --git a/tutorials/3d/3d_rendering_limitations.rst b/tutorials/3d/3d_rendering_limitations.rst index 091f6defd37..a15e7dc9553 100644 --- a/tutorials/3d/3d_rendering_limitations.rst +++ b/tutorials/3d/3d_rendering_limitations.rst @@ -119,6 +119,10 @@ other transparent materials, while Sorting Offset will move the object forward or backward for the purpose of sorting. Even then, these may not always be sufficient. +Transparent objects are not rendered to the normal-roughness buffer, as they are +drawn after opaque geometry. As a result, features that rely on the normal-roughness +buffer will not affect transparent materials. + Some rendering engines feature *order-independent transparency* techniques to alleviate this, but this is costly on the GPU. Godot currently doesn't provide this feature. There are still several ways to avoid this problem: