Theos #10363
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Using Theos would require replacing the entire SCons buildsystem with it. Given how complex Godot's usage of SCons is, this is not technically viable. Also, Theos seems to cater to jailbroken iOS devices first and foremost. It's unclear whether you can submit apps compiled with it to the iOS App Store. |
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Cross-building iOS export template (static library) is already supported with OSXCross (that's how official templates are built), on Windows you can use WSL / Podman / VM to build it. The export process for iOS currently works like this:
Since Theos doesn't provide |
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could godot somehow use theos https://theos.dev/ to build to ios from windows?
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