Needing a Reset Funtion to reset a node properly to be read again #10719
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SleepyzDebugger
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Scripting
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since initializing does not seem to reload it if back to that point, here is a closer look at how they spawn from chartings |
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edit here: found out it was for some reason when i go back, measure does not reupdate, wonder how to fix that, here is how they currently update |
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i fixed it. never mind |
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Untitled.Project.mp4
i made this thing so far, but i am trying to make a editor so it would be easier to make charts and custom notes, but when going back to see notes, they do not reset, i wish there was a way to like reset a script of said node that i use a lot instead of queue_free() since it just removes it completely, and does not allow me to look back at the moment of it, like when it should destroy, reset it, or allow it to perform the action again, since so far, what i've seen all i know is how to make nodes do a one shot way, where it cannot reload unless the entire scene does, since the action should be triggering again, since this is what spawns it,
and these are how the notes currently despawn, so far from searching, idk how to make it respawn as needed, since so far from searching it seems like the function i am looking for does not exist, since it is always like create a new instance for it... which so far it should be doing when it gets back there, but just acts like it never saw that and never resetting, unless the entire scene is reloaded, i am on version 4.2.2, let me know if there is a way to do this properly or that it just doesn't exist
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