Official LLM support #10865
Replies: 5 comments 2 replies
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Even if it wasn't opposed and/or disliked by many game devs, this definitely sounds like something that would fall in the domain of plugins, perhaps via GDExtension. |
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ok, there are plugins, I just want a more official one. The one I tried had
hard to follow docs.
…On Mon, Sep 30, 2024 at 2:33 PM Malcolm Anderson ***@***.***> wrote:
Even if it wasn't opposed and/or disliked by many game devs, this
definitely sounds like something that would fall in the domain of plugins,
perhaps via GDExtension.
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Moving to discussion, as there is no concrete technical implementation provided. |
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Llms weight gigabytes and take entire server rooms to generate. And the AI boom is a fad that has already bankrupted many companies. |
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I don't think it is a fad, I use it in my company
…On Tue, Oct 1, 2024, 2:37 a.m. Jesusemora ***@***.***> wrote:
Llms weight gigabytes and take entire server rooms to generate. And the AI
boom is a fad that has already bankrupted many companies.
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Describe the project you are working on
a node that connect to a local llm
Describe the problem or limitation you are having in your project
I want to use local open source LLMs to make some of the contect, the docs on the plugins that do so are in need of better docs
Describe the feature / enhancement and how it helps to overcome the problem or limitation
the ability to use llm in godot nativly on device
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
a node that takes a prompt and handles the rest
If this enhancement will not be used often, can it be worked around with a few lines of script?
There are plugins but I fell it would drive adoption
Is there a reason why this should be core and not an add-on in the asset library?
my game npc can hold a converstaion
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