"@export_category"-like way to add catergories to shader parameters on a material #11146
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FireCatMagic
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Engine Core
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you can already do this.
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oh 😭 sorry |
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Basically, would accept a string and allow a expandable catergory like how you can in GDScript
I'm not sure of the implementation of this because GDShader isn't GDScript, it does not have annotations
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