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It would be nice if there was autocomplete for overriden functions, and custom overriden functions, normal functions, and overriden godot functions (like |
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Let's say you have a custom class called "Enemy" with a function "get_hit(value)".
You create another class named "Spider" which inherits "Enemy" and overrides the "get_hit" function.
The problem that I frequently face here is that there's no "hint" offering to autofill a function name from the class that the derived class is inheriting, meaning that if I forgot the exact name of the base class's function, I'll have to go back and check that class's script for the function, so it's a bit inconvenient in that manner.
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