MovieWriter Play/Pause/Stop function #6965
Replies: 2 comments 3 replies
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What's preventing you from setting up the specific things from script or just the start state in the editor? The movie writer mode isn't just a minor change it depends on flags set on startup, so don't think it's very easy or convenient to set up that state once the game is running |
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Unfortunately, the way Movie Maker mode is enabled makes it difficult to toggle at run-time. It expects to be using its own AudioServer (to write audio data without any distortion), and it also forces non-realtime simulation. godotengine/godot#63458 and godotengine/godot#60284 may help with this, but they're not sufficient in themselves to make Movie Maker mode toggleable at run-time. As a workaround, use |
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Currently the MovieWriter starts recording as soon as the application starts and stops when the application is closed (at least that's how I understand it).
I would like to have the option to manually start, stop and pause the recording in my application code. This allows the user to set up the application state as desired without recording unnecessary things that need to be removed in a video editor afterwards.
I read the note that the MovieWriter is not designed for the use by end users to record videos while playing. However, I don't need realtime recording and the MovieWriter allows to render videos at a higher resolution than the screen resolution, so I prefer using the MovieWriter itself.
What do you think?
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