Bone2d gizmos should scale with zoom in editor #9864
InTheProcess
started this conversation in
2D
Replies: 1 comment 2 replies
-
You can adjust the bones' size in the editor settings (it should be in the Gizmos > 2D section). Adjusting size based on zoom automatically may be a good thing in some scenarios, but it may also be a bad thing in others. I'd probably expect it to be a win in most scenarios nonetheless, but I'd expect that some people would prefer bone size to remain constant regardless of zoom level. |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
The textures on my polygons are small because I am making a pixel art game. The bones are far too big and cover most of the character. It is hard to see the animation when the bones are obstructing most of the view. I suggest that Bone2D gizmos should scale according to the editor's zoom in order to not obstruct the view. An alternative method would be to add a width slider to scale it manually. Another feature that could be helpful is to have an option for the bones to automatically hide when an animation is playing.
Beta Was this translation helpful? Give feedback.
All reactions