You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the problem or limitation you are having in your project
Godot on different computer do not have a shared favorite list for adding nodes.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would be nice to have a favorites node list of my favorites that is universal no matter which computer I am on. As of right now...if I open a project on a computer not setup for that project when I go to add nodes the favorite list is empty and I have to rebuild it.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
The favorites list can be stored in the godot.project or in its own file in the .godot folder.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Probably?
Is there a reason why this should be core and not an add-on in the asset library?
I don't use the asset library and I should not have to go to the asset library and hope that it is maintained when it is such a simple feature.
The text was updated successfully, but these errors were encountered:
The downside of storing the node favorites list in project.godot is that it would create noise in version control diffs, as every team member changing the favorites list in one way or another would result in a project.godot modification. This can potentially lead to VCS merge conflicts as well – even if they're easy to resolve, they still cause friction.
I believe storing the node favorites list in the .godot/ folder is the current approach. This folder is not meant to be committed to version control, so you wouldn't find the favorites list on other devices unless you manually copied this folder.
Calinou
changed the title
Universal Favorites
Make the Create New Node favorites list committed to version control
Jun 29, 2024
The favorites are stored in .godot/editor/favorites.Node. Godot does not manage the project's repository, it only provides a default .gitignore file and it's up to the user what they want to commit. So you can the favorites file as an exception in your ignore file.
Describe the project you are working on
Any game
Describe the problem or limitation you are having in your project
Godot on different computer do not have a shared favorite list for adding nodes.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would be nice to have a favorites node list of my favorites that is universal no matter which computer I am on. As of right now...if I open a project on a computer not setup for that project when I go to add nodes the favorite list is empty and I have to rebuild it.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
The favorites list can be stored in the godot.project or in its own file in the .godot folder.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Probably?
Is there a reason why this should be core and not an add-on in the asset library?
I don't use the asset library and I should not have to go to the asset library and hope that it is maintained when it is such a simple feature.
The text was updated successfully, but these errors were encountered: