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Describe the problem or limitation you are having in your project
This does not happen often, but sometimes I forget a property is set by RESET animation. This results in confusion when I try to change it and it resets "for no reason" and it looks like a bug. I've seen some people had similar problem.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
If a property exists in a RESET animation and reset_on_save is enabled, it should be marked differently in the inspector. It can be a different color (red?) or a symbol (takes space tho). It should also be functional for editable children (i.e. when instanced scene has a RESET animation).
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Possible designs:
If this enhancement will not be used often, can it be worked around with a few lines of script?
Technically yes, but more than few lines.
Is there a reason why this should be core and not an add-on in the asset library?
It improves usability of a core feature.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
Games and stuff
Describe the problem or limitation you are having in your project
This does not happen often, but sometimes I forget a property is set by RESET animation. This results in confusion when I try to change it and it resets "for no reason" and it looks like a bug. I've seen some people had similar problem.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
If a property exists in a RESET animation and
reset_on_save
is enabled, it should be marked differently in the inspector. It can be a different color (red?) or a symbol (takes space tho). It should also be functional for editable children (i.e. when instanced scene has a RESET animation).Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Possible designs:
If this enhancement will not be used often, can it be worked around with a few lines of script?
Technically yes, but more than few lines.
Is there a reason why this should be core and not an add-on in the asset library?
It improves usability of a core feature.
The text was updated successfully, but these errors were encountered: