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Description
Tested versions
-Reproducible in latest master v4.4.dev.gh [24d7451]
System information
Windows 10 - Godot 4.4dev - Vulkan (Foward+) - Nvidea 1070
Issue description
Trying to bake the LightmapGI with shadowmasks can get stuck and crash Godot in some circunstances.
Using the latest master (v4.4.dev.gh [24d7451]) and trying to bake the lightmapGI using the testproject from (#85653 (comment)) crashes Godot.
With a lot of "Couldn't map PC to fn name" errors.
shadowmap_bug.mp4
Here is the start of the crash:
(On Windows 10, Foward+, Nvidea 1070)
It appears this started happening since adding transparency support to the lightmapGI (#99538)
As found out by #85653 (comment)
@Geometror EDIT: Tested some some PR's and is crashing since #99538 (Transparency PR). Something broke between Dec 12 and Dec 19.
EDIT2: It seems like if I insist and try again it manage to bake, but taking double the time and the computer becomes unresponsive in the process.
Steps to reproduce
I didn't figure out the MRP yet, but you can
use the test project from #85653 (comment)
(Used to work until the transparency to GI was added)
(direct download link)
- Try to bake the LIghtmapGI
Expected: LightmapGI baked
Results: Goes until about 50% then Godot gets stuck and crashes.
Minimal reproduction project (MRP)
Use the test project from #85653 (comment)
(direct download link)
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