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Description
Tested versions
Reproducible in: 4.4.beta1
Not Reproducible in: 4.3 stable and 4.4 dev7
System information
Godot v4.4.beta1 - Windows 11 (build 22631) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.6614) - 12th Gen Intel(R) Core(TM) i7-12700KF (20 threads)
Issue description
Follow up from #101391, according to @Geometror this seems to be another issue unrelated to the crash.
When baking the tunnel from the follow MRP, which has UV2 imported from Blender, Lightmaps get corrupted on 4.4.beta1.
This issue doesn't happen on 4.3 stable neither 4.4.dev7.
It seems to bake correctly until the ShadowMask PR (189c8eb) but not on the transparency PR (a3525bc)
Steps to reproduce
Bake the lighmaps on the MRP.
Expected: Tunnel is dark with interior lights.
Results: Tunnel is light with weird lights.
Example:
| 4.3 stable | 4.4.beta1 |
|---|---|
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Minimal reproduction project (MRP)
This MRP contains the .glb file from the tunnel and the test scene.
lightmap-regression.zip
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