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I'm getting an error initially importing resources that have a custom importer in a singleton. I have some csv files set to load with the csv data importer addon:
I opened the .import file to make sure the importer was enabled and noticed a path in the .godot folder:
Deleting res://.godot/imported/singleton_data.csv-1db633ec39e81e98ec83fe69f840e486.res (and .ctex file) causes the file to revert to translation on editor restart. Resources preloaded in a regular scene-level script do not have this issue, but this has been a complete blocker in setting up ci builds for my project.
Tested versions
But I also wonder if it's related to abarichello/godot-ci#150, which was present in 4.1
System information
Godot v4.6.stable - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 32.0.21013.1000) - AMD Ryzen 5 3600 6-Core Processor (12 threads) - 31.93 GiB memory
Issue description
I'm getting an error initially importing resources that have a custom importer in a singleton. I have some csv files set to load with the csv data importer addon:
I opened the
.importfile to make sure the importer was enabled and noticed a path in the.godotfolder:Deleting
res://.godot/imported/singleton_data.csv-1db633ec39e81e98ec83fe69f840e486.res(and.ctex file) causes the file to revert to translation on editor restart. Resources preloaded in a regular scene-level script do not have this issue, but this has been a complete blocker in setting up ci builds for my project.Steps to reproduce
preloads the file.godot/imported2026-01-29.23-11-57.-.Trim.1.mp4
Minimal reproduction project (MRP)
mrp.zip