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[TRACKER] Mobile rendering method-specific issues #55871

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19 of 32 tasks
Calinou opened this issue Dec 12, 2021 · 5 comments
Open
19 of 32 tasks

[TRACKER] Mobile rendering method-specific issues #55871

Calinou opened this issue Dec 12, 2021 · 5 comments

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@Calinou
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Calinou commented Dec 12, 2021

This issue tracks issues specific to the Vulkan (Forward) Mobile backend (such as bugs and undocumented missing features), regardless of the host platform.

See also #39033, which is specific to Android-only issues. See also #66458, which is specific to issues only present in the 4.x OpenGL renderer.

Bugs

  1. bug topic:rendering topic:shaders
  2. bug confirmed topic:3d topic:rendering
  3. bug confirmed topic:3d topic:rendering
  4. bug topic:3d topic:rendering
  5. bug topic:3d topic:rendering
  6. bug topic:3d topic:rendering
  7. bug confirmed topic:3d topic:rendering
  8. bug topic:3d topic:rendering
  9. bug confirmed topic:3d topic:rendering
  10. bug topic:3d topic:editor topic:rendering
  11. bug topic:3d topic:rendering
  12. bug confirmed topic:3d topic:rendering
  13. bug confirmed topic:3d topic:rendering
  14. bug topic:3d topic:rendering
  15. bug confirmed topic:3d topic:rendering
  16. bug confirmed topic:3d topic:rendering
  17. bug confirmed documentation topic:3d topic:rendering
  18. bug confirmed topic:3d topic:editor topic:rendering
  19. bug topic:3d topic:rendering
  20. discussion topic:3d topic:rendering
  21. bug topic:3d topic:rendering
  22. bug confirmed topic:2d topic:rendering
  23. bug performance topic:3d topic:rendering
  24. bug confirmed topic:rendering
  25. bug confirmed topic:3d topic:rendering
  26. bug confirmed topic:3d topic:rendering
  27. bug platform:android topic:3d topic:rendering
  28. bug topic:3d topic:rendering
  29. bug topic:3d topic:rendering

Documentation

  1. documentation enhancement topic:editor topic:rendering usability

Enhancements

  1. enhancement topic:rendering
  2. confirmed enhancement topic:3d topic:rendering
@mrjustaguy
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Lights don't render on Mobile in github artifacts, tho work fine (with forced lambert shading) on Remi's Pre-Alphas

@Calinou
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Calinou commented Dec 12, 2021

Lights don't render on Mobile in github artifacts, tho work fine (with forced lambert shading) on Remi's Pre-Alphas

Directional and point lights seem to render fine on my end (check the issues with screenshots I created today). This is with the default settings.

@mrjustaguy
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Here I've made an issue #55892 with the current Nightly Build. I suspect GPU architectural issues if people on newer GPUs don't have this issue.

@SimplyPhy
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Should this [and #39033] be with Milestone 4.0? Or perhaps 4.1.

@Calinou Calinou added this to the 4.0 milestone Feb 7, 2022
@Calinou
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Calinou commented Feb 7, 2022

Should this [and #39033] be with Milestone 4.0? Or perhaps 4.1.

I added milestone 4.0. However, I can't promise that all Vulkan mobile rendering bugs will be fixed for 4.0 – some of those will have to wait for 4.1.

@clayjohn clayjohn modified the milestones: 4.0, 4.x Jan 13, 2023
@Calinou Calinou changed the title [TRACKER] Vulkan Mobile backend-specific issues [TRACKER] Mobile rendering method-specific issues Aug 18, 2024
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