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[TRACKER] Mobile rendering method-specific issues #55871
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Lights don't render on Mobile in github artifacts, tho work fine (with forced lambert shading) on Remi's Pre-Alphas |
Directional and point lights seem to render fine on my end (check the issues with screenshots I created today). This is with the default settings. |
Here I've made an issue #55892 with the current Nightly Build. I suspect GPU architectural issues if people on newer GPUs don't have this issue. |
Should this [and #39033] be with Milestone 4.0? Or perhaps 4.1. |
I added milestone 4.0. However, I can't promise that all Vulkan mobile rendering bugs will be fixed for 4.0 – some of those will have to wait for 4.1. |
This issue tracks issues specific to the Vulkan (Forward) Mobile backend (such as bugs and undocumented missing features), regardless of the host platform.
See also #39033, which is specific to Android-only issues. See also #66458, which is specific to issues only present in the 4.x OpenGL renderer.
Bugs
viewport
stretch mode (presents a black screen) #67234Documentation
Enhancements
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