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Godot doesn't respect window focus (i3wm, i3, tile manager) #86438

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ckdarby opened this issue Dec 22, 2023 · 2 comments
Closed

Godot doesn't respect window focus (i3wm, i3, tile manager) #86438

ckdarby opened this issue Dec 22, 2023 · 2 comments

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@ckdarby
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ckdarby commented Dec 22, 2023

Tested versions

  • Godot Engine v4.2.1.stable.official [b09f79]
  • i3 version 4.21.1 (2022-10-24) © 2009 Michael Stapelberg and contributors

System information

Ubuntu 22.04 - v4.2.stable.official [b09f79]

Issue description

Godot doesn't respect window focus (i3wm, i3, tile manager)

Steps to reproduce

When using a tile manager such as i3 Godot will tell the tile manager it has focus even when it shouldn't.

An example: Would be moving a tile to the left/right of Godot, every application I have used with i3 for ~10 years never grabs focus back onto itself and always respects this, but Godot will instantly window focus itself.

Another example: Have Godot focus, but then use SUPER+ENTER (common) to open up a terminal, the tile manager will say it has focused the terminal, but Godot still maintains context and the typing will go to itself in the editor.

Another example: Show scratchpad in i3, which will focus that window, but again Godot will keep the key inputs on itself even though the window isn't focused.

This is VERY annoying. No other application in 10 years of using this tile manager has ever done this.

Minimal reproduction project (MRP)

Any godot project. Just move a tile that has any indirect interactions with Godot.

@Sauermann
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Sounds related to #80170 and #68305. Could possibly be a duplicate.

@ckdarby
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ckdarby commented Sep 3, 2024

Will close as I have left my comment that it is still an issue #68305 (comment)

@ckdarby ckdarby closed this as not planned Won't fix, can't repro, duplicate, stale Sep 3, 2024
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