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Selecting an AnimationPlayer node after having an AnimationTree node selected, doesn't open the Animation editor #93814

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Arnklit opened this issue Jul 1, 2024 · 2 comments · May be fixed by #98675

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@Arnklit
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Arnklit commented Jul 1, 2024

Tested versions

4.2.2.Stable and 4.2.beta2

System information

Godot v4.3.beta2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.4633) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)

Issue description

Selecting an AnimationPlayer node after having an AnimationTree node selected, doesn't open the Animation editor when the AnimationTree editor closes.

Godot_v4.3-beta2_win64_nuewGtlxN3.mp4

Steps to reproduce

  1. Create a scene with 3 nodes: A Sprite, an AnimationPlayer and an AnimationTree
  2. Select the Sprite.
  3. Select the AnimationPlayer. (notice how the Animation editor opens)
  4. Select the AnimationTree. (notive how the AnimationTree editor opens)
  5. Select the AnimationPlayer again. (notice how the the AnimationTree editor closes, but it doesn't open the Animation editor).

Minimal reproduction project (MRP)

NA

@AThousandShips

This comment was marked as outdated.

@AThousandShips AThousandShips closed this as not planned Won't fix, can't repro, duplicate, stale Jul 1, 2024
@KoBeWi
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KoBeWi commented Jul 2, 2024

It's not the same issue. The cause is the same, but the fix is different.

@KoBeWi KoBeWi reopened this Jul 2, 2024
@KoBeWi KoBeWi added bug and removed archived labels Jul 2, 2024
@YeldhamDev YeldhamDev added this to the 4.4 milestone Oct 30, 2024
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4 participants