We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
4.2.2.Stable and 4.2.beta2
Godot v4.3.beta2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.4633) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
Selecting an AnimationPlayer node after having an AnimationTree node selected, doesn't open the Animation editor when the AnimationTree editor closes.
NA
The text was updated successfully, but these errors were encountered:
It's not the same issue. The cause is the same, but the fix is different.
Sorry, something went wrong.
Successfully merging a pull request may close this issue.
Tested versions
4.2.2.Stable and 4.2.beta2
System information
Godot v4.3.beta2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.4633) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
Issue description
Selecting an AnimationPlayer node after having an AnimationTree node selected, doesn't open the Animation editor when the AnimationTree editor closes.
Godot_v4.3-beta2_win64_nuewGtlxN3.mp4
Steps to reproduce
Minimal reproduction project (MRP)
NA
The text was updated successfully, but these errors were encountered: