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We could get gfauto to output an AmberScript file that (unnecessarily) uses dynamic descriptor offsets for the uniform buffers. Apparently, this feature can be implemented by messing with the shaders (on some implementations), which might uncover additional bugs.
The text was updated successfully, but these errors were encountered:
We could get gfauto to output an AmberScript file that (unnecessarily) uses dynamic descriptor offsets for the uniform buffers. Apparently, this feature can be implemented by messing with the shaders (on some implementations), which might uncover additional bugs.
The text was updated successfully, but these errors were encountered: