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Fix critical bug breaking bonus level 13
The fix for walking around the road broke on this one, override was never properly set on level 13.
1 parent c2d161d commit 8ceb8f6

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Assets/player_movement.cs

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@@ -15,7 +15,7 @@ public class player_movement : MonoBehaviour {
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public float mouseRotateSpeed = 5f;
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private bool loading;
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private bool victory = false;
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private bool allowGoingAnywhere = false;
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public bool allowGoingAnywhere = false;
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public float gameTime;
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public float secondsAfterVictory = 4;
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public float loadTime = 12;

Assets/scenes/scene_13.unity

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@@ -1837,6 +1837,7 @@ MonoBehaviour:
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forwardForce: 150
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sidewaysSpeed: 50
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mouseRotateSpeed: 4
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allowGoingAnywhere: 1
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gameTime: 0
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secondsAfterVictory: 4
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loadTime: 8

Promotion/lets_play_thumbnail.PNG

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jWalker_Data/globalgamemanagers

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jWalker_Data/level0

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jWalker_Data/level1

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jWalker_Data/level10

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jWalker_Data/level11

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jWalker_Data/level12

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jWalker_Data/level2

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jWalker_Data/level3

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jWalker_Data/level4

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jWalker_Data/level5

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jWalker_Data/level6

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jWalker_Data/level7

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jWalker_Data/level8

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jWalker_Data/level9

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