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car.rb
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require_relative 'figure'
require_relative 'chassis'
class Car
attr_accessor :c, :rot
def initialize
@c = 3.14 / 180
@rot = 0
end
#Función para dibujar los radios de la rueda
def actall(r1,r2)
glBegin(GL_QUADS);
for i in(0..361) do
glColor3f(0,0.5,0.5)
x = r1*Math.cos(@c*i)
y = 0
z = r1*Math.sin(@c*i)
glVertex3f(x,y,z)
x = r1*Math.cos(@c*(i+30))
y = 0
z = r1*Math.sin(@c*(i+30))
glVertex3f(x,y,z)
x = r2*Math.cos(@c*(i+30))
y = 0
z = r2*Math.sin(@c*(i+30))
glVertex3f(x,y,z)
x = r2*Math.cos(@c*i)
y = 0
z = r2*Math.sin(@c*i)
glVertex3f(x,y,z)
end
glEnd
end
#Función para generar los lados de los neumáticos
def alloy(r1,r2)
glColor3f(0,0,0)
glBegin(GL_QUAD_STRIP)
for j in(0..361) do
x = r1*Math.cos(@c*j)
z = r1*Math.sin(@c*j)
y = 0
glVertex3f(x,y,z)
x = r2*Math.cos(@c*j)
z = r2*Math.sin(@c*j)
y = 0
glVertex3f(x,y,z)
end
glEnd
end
#Función para generar conductor de coche
def driver
glColor3f(0.5,0.2,0.8)
#Legs
glPushMatrix
glTranslatef(3,-3.5,1.5)
glRotatef(90,0,0,1)
f1 = Figure.new
f1.cylinder(0.4,3)
glPopMatrix
glPushMatrix
glTranslatef(3,-6.5,1.5)
glRotatef(90,0,0,1)
f2 = Figure.new
f2.cylinder(0.4,3)
glPopMatrix
#Hands
glPushMatrix
glTranslatef(3,-3.5,2.5)
glRotatef(90,0,0,1)
f3 = Figure.new
f3.cylinder(0.4,3)
glPopMatrix
glPushMatrix
glTranslatef(3,-6.5,2.5)
glRotatef(90,0,0,1)
f4 = Figure.new
f4.cylinder(0.4,3)
glPopMatrix
#Head
glPushMatrix
glTranslatef(3,-5,4)
glutSolidSphere(1.0,20,16)
glPopMatrix
#Body
glPushMatrix
glTranslatef(3,-5,1)
glRotatef(90,1,0,0)
f5 = Figure.new
f5.cylinder(1,2)
glPopMatrix
#Circle
glPushMatrix
glTranslatef(3,-5,3)
glRotatef(90,1,0,0)
f6 = Figure.new
f6.circle(1)
glPopMatrix
end
#Función que tiene llamadas a otras funciones para generar ruedas junto con eje
def wheels
#axle
glColor3f(0,0.5,0.3)
f1 = Figure.new
f1.cylinder(0.4,9)
#1st Wheel
glColor3f(0,0,0)
f2 = Figure.new
f2.cylinder(2,2)
alloy(2,1.4)
actall(1.4,0.8)
glColor3f(0,0.5,0.4)
f3 = Figure.new
f3.circle(0.8)
glPushMatrix
glTranslatef(0,2,0)
alloy(2,1.4)
actall(1.4,0.8)
glColor3f(0,0.5,0.4)
f4 = Figure.new
f4.circle(0.8)
glPopMatrix
#2nd Wheel
glPushMatrix
glTranslatef(0,8,0)
glColor3f(0,0,0)
f5 = Figure.new
f5.cylinder(2,2)
alloy(2,1.4)
actall(1.4,0.8)
glColor3f(0,0.5,0.4)
f6 = Figure.new
f6.circle(0.8)
glPopMatrix
glPushMatrix
glTranslatef(0,10,0)
actall(1.4,0.8)
alloy(2,1.4)
glColor3f(0,0.5,0.4)
f7 = Figure.new
f7.circle(0.8)
glPopMatrix
end
#Función que tiene llamadas de función a chasis ()
#driver () para generar el coche con ruedas giratorias
def car
#Coordenadas para el chasis del coche
p = [5.5,-2.5,1]
q=[5.5,-7.5,1]
r=[10.7,-7.5,1]
s=[10.7,-2.5,1]
p1=[10.7,-9,3]
s1=[12.7,-9,3]
q1=[10.7,-1,3]
r1=[12.7,-1,3]
p2=[0.5,-1,1]
s2=[5.5,-1,1]
q2=[0.5,-9,1]
r2=[5.5,-9,1]
p3=[-15,-6.5,1]
q3=[-15,-3.5,1]
r3=[0.5,-2.5,1]
s3=[0.5,-7.5,1]
p4=[-13,-6.5,1]
q4=[-13,-6.5,2.5]
r4=[0.5,-7.5,3.5]
s4=[0.5,-7.5,1]
p5=[-13,-3.5,1]
q5=[-13,-3.5,2.5]
r5=[0.5,-2.5,3.5]
s5=[0.5,-2.5,1]
p6=[5.5,-2.5,1]
q6=[5.5,-2.5,3.5]
r6=[10.7,-2.5,3.5]
s6=[10.7,-2.5,1]
p7=[5.5,-7.5,1]
q7=[5.5,-7.5,3.5]
r7=[10.7,-7.5,3.5]
s7=[10.7,-7.5,1]
p8=[5.5,-7.5,3.5]
q8=[10.7,-7.5,3.5]
r8=[10.7,-6,3.5]
s8=[5.5,-6,3.5]
p9=[5.5,-2.5,3.5]
q9=[5.5,-4,3.5]
r9=[10.7,-4,3.5]
s9=[10.7,-2.5,3.5]
p10=[5.5,-4,3.5]
q10=[10.7,-4,3.5]
r10=[10.7,-5,4.5]
s10=[5.5,-5,5.5]
p11=[5.5,-6,3.5]
q11=[10.7,-6,3.5]
r11=[10.7,-5,4.5]
s11=[5.5,-5,5.5]
p12=[10.7,-9,2]
q12=[10.7,-9,4]
r12=[12.7,-9,4]
s12=[12.7,-9,2]
p13=[10.7,-1,2]
q13=[10.7,-1,4]
r13=[12.7,-1,4]
s13=[12.7,-1,2]
p14=[0.5,-1,1]
q14=[0.5,-1,3]
r14=[5.5,-1,3]
s14=[5.5,-1,1]
p15=[0.5,-9,1]
q15=[0.5,-9,3]
r15=[5.5,-9,3]
s15=[5.5,-9,1]
p16=[0.5,-1,1]
q16=[0.5,-1,3]
r16=[0.5,-2.5,3.5]
s16=[0.5,-2.5,1]
p17=[0.5,-7.5,1]
q17=[0.5,-7.5,3.5]
r17=[0.5,-9,3]
s17=[0.5,-9,1]
p18=[5.5,-1,1]
q18=[5.5,-1,3]
r18=[5.5,-2.5,3.5]
s18=[5.5,-2.5,1]
p19=[5.5,-7.5,1]
q19=[5.5,-7.5,3.5]
r19=[5.5,-9,3]
s19=[5.5,-9,1]
p20=[10.7,-7.5,1]
q20=[10.7,-7.5,3.5]
r20=[10.7,-2.5,3.5]
s20=[10.7,-2.5,1]
p21=[4,-2.5,3.5]
q21=[5.5,-2.5,3.5]
r21=[5.5,-7.5,3.5]
s21=[4,-7.5,3.5]
glPushMatrix
glRotatef(180,0,0,1)
c = Chassis.new(p,q,r,s,p1,q1,r1,s1,p2,q2,r2,s2,p3,q3,r3,s3,p4,q4,r4,s4,
p5,q5,r5,s5,p6,q6,r6,s6, p7,q7,r7,s7,p8,q8,r8,s8,p9,q9,r9,s9,
p10,q10,r10,s10,p11,q11,r11,s11,p12,q12,r12,s12,p13,q13,r13,s13,
p14,q14,r14,s14,p15,q15,r15,s15,p16,q16,r16,s16,p17,q17,r17,s17,
p18,q18,r18,s18,p19,q19,r19,s19,p20,q20,r20,s20,p21,q21,r21,s21)
c.chassis()
glPushMatrix
glTranslatef(8,-10,1)
glRotatef(@rot,0,1,0)
wheels()
glPopMatrix
glPushMatrix
glTranslatef(-12,-10,1)
glRotatef(@rot,0,1,0)
wheels()
glPopMatrix
driver()
@rot+=90
if @rot > 360
@rot-=360
end
glPopMatrix
end
end