You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The way quicksaving works is by checking the difference between the game's current time in milliseconds and the time that the last quicksave happened.
Thinking of how to fix it I came up with a better solution than I thought - while not perfect, calculating the difference between the 2 (as in, A - B) and then making sure the result is absolute (so negative becomes positive and positive stays positive) means I can just do a, say, 10 second difference check (since that's how long the effect runs)
Loading an older save (or Reload Autosave) can prevent making quick saves for some time.
The text was updated successfully, but these errors were encountered: