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hostpool.go
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hostpool.go
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// A Go package to intelligently and flexibly pool among multiple hosts from your Go application.
// Host selection can operate in round robin or epsilon greedy mode, and unresponsive hosts are
// avoided. A good overview of Epsilon Greedy is here http://stevehanov.ca/blog/index.php?id=132
package hostpool
import (
"log"
"sync"
"time"
)
// Returns current version
func Version() string {
return "0.1"
}
// --- Response interfaces and structs ----
// This interface represents the response from HostPool. You can retrieve the
// hostname by calling Host(), and after making a request to the host you should
// call Mark with any error encountered, which will inform the HostPool issuing
// the HostPoolResponse of what happened to the request and allow it to update.
type HostPoolResponse interface {
Host() string
Mark(error)
hostPool() HostPool
}
type standardHostPoolResponse struct {
host string
sync.Once
pool HostPool
}
// --- HostPool structs and interfaces ----
// This is the main HostPool interface. Structs implementing this interface
// allow you to Get a HostPoolResponse (which includes a hostname to use),
// get the list of all Hosts, and use ResetAll to reset state.
type HostPool interface {
Get() HostPoolResponse
// keep the marks separate so we can override independently
markSuccess(HostPoolResponse)
markFailed(HostPoolResponse)
ResetAll()
// ReturnUnhealthy when called with true will prevent an unhealthy node from
// being returned and will instead return a nil HostPoolResponse. If using
// this feature then you should check the result of Get for nil
ReturnUnhealthy(v bool)
Hosts() []string
SetHosts([]string)
// Close the hostpool and release all resources.
Close()
}
type standardHostPool struct {
sync.RWMutex
hosts map[string]*hostEntry
hostList []*hostEntry
returnUnhealthy bool
initialRetryDelay time.Duration
maxRetryInterval time.Duration
nextHostIndex int
}
// ------ constants -------------------
const epsilonBuckets = 120
const epsilonDecay = 0.90 // decay the exploration rate
const minEpsilon = 0.01 // explore one percent of the time
const initialEpsilon = 0.3
const defaultDecayDuration = time.Duration(5) * time.Minute
// Construct a basic HostPool using the hostnames provided
func New(hosts []string) HostPool {
p := &standardHostPool{
returnUnhealthy: true,
hosts: make(map[string]*hostEntry, len(hosts)),
hostList: make([]*hostEntry, len(hosts)),
initialRetryDelay: time.Duration(30) * time.Second,
maxRetryInterval: time.Duration(900) * time.Second,
}
for i, h := range hosts {
e := &hostEntry{
host: h,
retryDelay: p.initialRetryDelay,
}
p.hosts[h] = e
p.hostList[i] = e
}
return p
}
func (r *standardHostPoolResponse) Host() string {
return r.host
}
func (r *standardHostPoolResponse) hostPool() HostPool {
return r.pool
}
func (r *standardHostPoolResponse) Mark(err error) {
r.Do(func() {
doMark(err, r)
})
}
func doMark(err error, r HostPoolResponse) {
if err == nil {
r.hostPool().markSuccess(r)
} else {
r.hostPool().markFailed(r)
}
}
// return an entry from the HostPool
func (p *standardHostPool) Get() HostPoolResponse {
p.Lock()
defer p.Unlock()
host := p.getRoundRobin()
if host == "" {
return nil
}
return &standardHostPoolResponse{host: host, pool: p}
}
func (p *standardHostPool) getRoundRobin() string {
now := time.Now()
hostCount := len(p.hostList)
for i := range p.hostList {
// iterate via sequenece from where we last iterated
currentIndex := (i + p.nextHostIndex) % hostCount
h := p.hostList[currentIndex]
if !h.dead {
p.nextHostIndex = currentIndex + 1
return h.host
}
if h.nextRetry.Before(now) {
h.willRetryHost(p.maxRetryInterval)
p.nextHostIndex = currentIndex + 1
return h.host
}
}
// all hosts are down and returnUnhealhy is false then return no host
if !p.returnUnhealthy {
return ""
}
// all hosts are down. re-add them
p.doResetAll()
p.nextHostIndex = 0
return p.hostList[0].host
}
func (p *standardHostPool) ResetAll() {
p.Lock()
defer p.Unlock()
p.doResetAll()
}
func (p *standardHostPool) SetHosts(hosts []string) {
p.Lock()
defer p.Unlock()
p.setHosts(hosts)
}
func (p *standardHostPool) ReturnUnhealthy(v bool) {
p.Lock()
defer p.Unlock()
p.returnUnhealthy = v
}
func (p *standardHostPool) setHosts(hosts []string) {
p.hosts = make(map[string]*hostEntry, len(hosts))
p.hostList = make([]*hostEntry, len(hosts))
for i, h := range hosts {
e := &hostEntry{
host: h,
retryDelay: p.initialRetryDelay,
}
p.hosts[h] = e
p.hostList[i] = e
}
}
// this actually performs the logic to reset,
// and should only be called when the lock has
// already been acquired
func (p *standardHostPool) doResetAll() {
for _, h := range p.hosts {
h.dead = false
}
}
func (p *standardHostPool) Close() {
for _, h := range p.hosts {
h.dead = true
}
}
func (p *standardHostPool) markSuccess(hostR HostPoolResponse) {
host := hostR.Host()
p.Lock()
defer p.Unlock()
h, ok := p.hosts[host]
if !ok {
log.Fatalf("host %s not in HostPool %v", host, p.Hosts())
}
h.dead = false
}
func (p *standardHostPool) markFailed(hostR HostPoolResponse) {
host := hostR.Host()
p.Lock()
defer p.Unlock()
h, ok := p.hosts[host]
if !ok {
log.Fatalf("host %s not in HostPool %v", host, p.Hosts())
}
if !h.dead {
h.dead = true
h.retryCount = 0
h.retryDelay = p.initialRetryDelay
h.nextRetry = time.Now().Add(h.retryDelay)
}
}
func (p *standardHostPool) Hosts() []string {
hosts := make([]string, 0, len(p.hosts))
for host := range p.hosts {
hosts = append(hosts, host)
}
return hosts
}