too high FPS even with vsync on in Ebitengine but off by a hardware configuration #3009
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Ebitengine Version
v2.7.0
Operating System
Go Version (
go version
)Go 1.22
What steps will reproduce the problem?
Run a game with vsync on (
ebiten.SetVsyncEnabled(true)
), but vsync off by the hardware configuration(The image was provided by @kyp)
What is the expected result?
FPS is the same as the refresh rate of the monitor
What happens instead?
FPS is too high
Anything else you feel useful to add?
Reported by @kyp
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