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Compiling Kage to GLSL shader takes a little cost.
So, what about precompiling bulitin Kage shaders to GLSL? Unfortunately we cannot precompile GLSL to a binary form, so if we do, we prepare a GLSL source.
hajimehoshi
changed the title
internal/graphicsdriver/opengl: precompile Kage to GLSL for bulitin shaders #2984
internal/graphicsdriver/opengl: precompile Kage to GLSL for bulitin shaders
Jul 6, 2024
From #3078, getProgramParameter takes much longer than compiling shaders. Precompiling Kage shader is a little risky as fixing the shader parser might not be reflected to the precompiled shaders accidentally.
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What feature would you like to be added?
Compiling Kage to GLSL shader takes a little cost.
So, what about precompiling bulitin Kage shaders to GLSL? Unfortunately we cannot precompile GLSL to a binary form, so if we do, we prepare a GLSL source.
This is similar to #2984.
Why is this needed?
No response
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