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Makefile
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83 lines (66 loc) · 2.09 KB
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NAME = cub3D
NAME_BONUS = cub3D_bonus
CC = cc
CFLAGS = -Wall -Werror -Wextra
LDFLAGS = -L/usr/X11/lib -lX11 -lXext -lm
LIB_DIR = mylib
LIB = $(LIB_DIR)/myLib.a
MLX_DIR = /usr/include/minilibx-linux
MLX = $(MLX_DIR)/libmlx.a
SRCS = src/main.c \
src/parsing/load_file.c \
src/parsing/parse_file.c \
src/parsing/parse_identifiers.c \
src/parsing/parse_wall.c \
src/parsing/parse_map.c \
src/parsing/extract_map.c \
src/parsing/init_data.c \
src/game_loop.c \
src/raycast.c \
src/draw_wall.c \
src/manage_player.c
SRCS_BONUS = src_bonus/main_bonus.c \
src_bonus/parsing/load_map_bonus.c \
src_bonus/parsing/parse_file_bonus.c \
src_bonus/parsing/parse_identifiers_bonus.c \
src_bonus/parsing/parse_wall_bonus.c \
src_bonus/parsing/parse_map_bonus.c \
src_bonus/parsing/extract_map_bonus.c \
src_bonus/parsing/init_data_bonus.c \
src_bonus/parsing/render_game_bonus.c \
src_bonus/game_loop_bonus.c \
src_bonus/raycast_bonus.c \
src_bonus/draw_wall_bonus.c \
src_bonus/manage_player_bonus.c \
src_bonus/minimap_bonus.c \
src_bonus/doors_bonus.c \
src_bonus/boss_bonus.c \
src_bonus/boss_init_bonus.c \
src_bonus/boss_draw_bonus.c \
src_bonus/cleanup_bonus.c \
src_bonus/raycast_utils_bonus.c
OBJS = $(SRCS:.c=.o)
OBJS_BONUS = $(SRCS_BONUS:.c=.o)
INC_DIR = inc
HEADER = $(INC_DIR)/cub3D.h
HEADER_BONUS = $(INC_DIR)/cub3D_bonus.h
all: $(LIB) $(NAME)
$(LIB):
@$(MAKE) -s -C $(LIB_DIR)
%.o: %.c $(HEADER) $(HEADER_BONUS)
@$(CC) $(CFLAGS) -I $(INC_DIR) -c $< -o $@
$(NAME): $(OBJS) $(LIB) $(MLX)
@$(CC) $(CFLAGS) $(OBJS) $(LIB) $(MLX) $(LDFLAGS) -o $(NAME)
$(NAME_BONUS): $(OBJS_BONUS) $(LIB) $(MLX)
@$(CC) $(CFLAGS) $(OBJS_BONUS) $(LIB) $(MLX) $(LDFLAGS) -o $(NAME_BONUS)
bonus: $(NAME_BONUS)
clean:
@rm -f $(OBJS) $(OBJS_BONUS)
@$(MAKE) -s clean -C $(LIB_DIR)
@echo "clean completed \033[1;34m✔\033[0m"
fclean: clean
@rm -f $(NAME) $(NAME_BONUS)
@$(MAKE) -s fclean -C $(LIB_DIR)
@echo "full clean completed \033[1;31m✔\033[0m"
re: fclean all
.PHONY: all clean fclean re bonus