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An error is thrown when maximizing the Scene/Game view #141

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epicsquad opened this issue Sep 27, 2024 · 3 comments
Open

An error is thrown when maximizing the Scene/Game view #141

epicsquad opened this issue Sep 27, 2024 · 3 comments

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@epicsquad
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epicsquad commented Sep 27, 2024

After installing FastScriptReload using package manager. I get error when trying to maximize Game view I get console error:
Invalid editor window of type: FastScriptReload.Editor.FastScriptReloadWelcomeScreen, title: FastScriptReload.Editor.FastScriptReloadWelcomeScreen
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:377)

I googled that type of error and all recommends to reset Layout to factory settings or save your current layout and reactivate it every time you get this error and this works find, but when you enter or exit play mode each time you should reactive your layout or you got this error. May be someone know works around for this issue? Or this is on of typical classical Unity bugs that knows, but was never fixed. Unity version that I'm using is 2022.3.16f

@handzlikchris
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Thanks, I can repro on my end (never noticed before as I rarely maximize game window)

There's not much with stack trace - looks to be editor code. Can't find much online beyond what you've found.

Doesn't seem to be causing any issues though - i think we'll have to just leave it as is.

@Infinite-3D
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Doesn't seem to be causing any issues though - i think we'll have to just leave it as is.

To someone who uses the "Error Pause" setting in Unity, this is quite annoying as this error automatically pauses the game and exits full screen whenever I enter it. Any way this can be thrown in a try catch block or something?

@handzlikchris
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I don't think I'll be able to do error handling there. It looks to be originating in editor code. Perhaps FSR does something with uGUI that causes that exception but it's not thrown directly when FSR creates UI.

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