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Looks like adding new fields at runtime is broken. I think newer Unity version changed how they render Editor UI.
In past they were using either UnityEditor.Editor:DrawDefaultInspector, UnityEditor.GenericInspector:OnOptimizedInspectorGUI
Currently those methods are not hit, the harmony hook FastScriptReload.Editor.NewFields.NewFieldsRendererDefaultEditorPatch needs to be adjusted to intercept whatever new workflow is using
The text was updated successfully, but these errors were encountered:
Looks like adding new fields at runtime is broken. I think newer Unity version changed how they render Editor UI.
In past they were using either
UnityEditor.Editor:DrawDefaultInspector
,UnityEditor.GenericInspector:OnOptimizedInspectorGUI
Currently those methods are not hit, the harmony hook
FastScriptReload.Editor.NewFields.NewFieldsRendererDefaultEditorPatch
needs to be adjusted to intercept whatever new workflow is usingThe text was updated successfully, but these errors were encountered: