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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "Area2dEnemy",
"language": "GDScript",
"path": "res://Scripts/Area2D_Enemy.gd"
}, {
"base": "Area2D",
"class": "Area2dFriend",
"language": "GDScript",
"path": "res://Scripts/Area2D_Friend.gd"
} ]
_global_script_class_icons={
"Area2dEnemy": "",
"Area2dFriend": ""
}
[application]
config/name="Blobby's Rising"
run/main_scene="res://levels/Main.tscn"
boot_splash/image="res://Sprites/SplashScreen/android/drawable-hdpi/Lade Bildschirm.png"
boot_splash/bg_color=Color( 1, 0, 0, 1 )
config/icon="res://Sprites/Icon.PNG"
[autoload]
MainScript="*res://Scripts/Main.gd"
GamePlayData="*res://Scripts/GamePlay_Data.gd"
[display]
window/size/width=1920
window/size/height=1080
window/size/fullscreen=true
window/handheld/orientation="sensor_landscape"
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[global]
tou=false
[input]
jump={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[input_devices]
pointing/ios/touch_delay=0.005
pointing/emulate_touch_from_mouse=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_pvrtc=true
quality/dynamic_fonts/use_oversampling=false