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I guess most of the optimization tricks rely on the fact that we can walk and shift around buffers in ByteString and Text without copying any data (which is not true for ShortByteString).
So a ShortByteString API would likely just do fromShort and toShort at the outer layers? I could attempt a full ShortByteString implementation, but my guess is that it would be magnitudes slower due to more copying.
ShortByteString now has the same API as ByteString. It has certain benefits and is used in the new
OsPath
type.The text was updated successfully, but these errors were encountered: