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evaluation.h
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evaluation.h
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/*
* This file is part of uci-analyser: a UCI-based Chess Game Analyser
* Copyright (C) 2013-2017 David J. Barnes
*
* uci-analyser is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* uci-analyser is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with uci-analyser. If not, see <http://www.gnu.org/licenses/>.
*
* David J. Barnes may be contacted as [email protected]
* https://www.cs.kent.ac.uk/people/staff/djb/
*/
#ifndef EVALUATION_H
#define EVALUATION_H
#include <string>
#include <vector>
using namespace std;
/*
* Details of the evaluation of a line.
*/
class Evaluation
{
public:
Evaluation(const vector<string> &tokens, const string &info)
{
extractInfo(tokens, info);
}
virtual ~Evaluation()
{
}
inline unsigned getVariation() const
{
return variation;
}
/* Return the depth of the line. */
inline int getDepth() const
{
return depth;
}
/* Return the value in centipawns. */
inline int getValue() const
{
return cpValue;
}
inline bool isForcedMate() const
{
return forcedMate;
}
inline bool isLowerBound() const
{
return lowerBound;
}
inline bool isUpperBound() const
{
return upperBound;
}
inline int getNumMateMoves() const
{
return mateInMoves;
}
inline string getFirstMove() const
{
return moves[0];
}
inline string getTime() const
{
return time;
}
private:
// The variation number.
unsigned variation;
// The depth.
int depth;
// The value in centi-pawns.
int cpValue;
// This value is a lower bound.
bool lowerBound;
// This value is an upper bound.
bool upperBound;
// The number of nodes.
int nodes;
// The time
string time;
// Whether the move gives forced mate.
bool forcedMate;
// Number of moves to mate (if forcedMate)
int mateInMoves;
// The moves of the line being evaluated.
vector<string> moves;
void extractInfo(const vector<string> &tokens, const string &info);
};
#endif