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FreezeCard_6.cpp
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FreezeCard_6.cpp
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#include"FreezeCard_6.h"
FreezeCard_6::FreezeCard_6(const CellPosition &cellPosition)
:Card(cellPosition), count(0){
cardNumber = 6;
}
FreezeCard_6::FreezeCard_6(){
cardNumber = 6;
}
FreezeCard_6::~FreezeCard_6(){}
void FreezeCard_6::ReadCardParameters(Grid *pGrid){
Input *inPtr = pGrid->GetInput();
Output *outPtr = pGrid->GetOutput();
outPtr->PrintMessage("New FreezeCard (6) | Enter (0) to freeze players in odd cells and (1) to freeze players in even cells...");
isEven = static_cast<bool>(inPtr->GetInteger(outPtr));
do{
outPtr->PrintMessage("Enter the number of turns to freeze other players [1 turn or more]...");
nrOfTurnsToFreeze = inPtr->GetInteger(outPtr);
} while(nrOfTurnsToFreeze < 1);
outPtr->ClearStatusBar();
}
void FreezeCard_6::Apply(Grid *pGrid, Player *pPlayer){
Card::Apply(pGrid, pPlayer);
for(int i = 0; i < MaxPlayerCount - 1; ++i){
pGrid->AdvanceCurrentPlayer();
int cellPositionOfCurrentPlayer = pGrid->GetCurrentPlayer()->GetCell()->GetCellPosition().GetCellNum();
if(isEven && !(cellPositionOfCurrentPlayer % 2)){
pGrid->Apply_Prevent(pGrid->GetCurrentPlayer()->getPlayerNum());
pGrid->ApplyFreeze(pGrid->GetCurrentPlayer()->getPlayerNum(), nrOfTurnsToFreeze);
}
else if(!isEven && cellPositionOfCurrentPlayer % 2){
pGrid->Apply_Prevent(pGrid->GetCurrentPlayer()->getPlayerNum());
pGrid->ApplyFreeze(pGrid->GetCurrentPlayer()->getPlayerNum(), nrOfTurnsToFreeze);
}
}
pGrid->AdvanceCurrentPlayer();
}
int FreezeCard_6::GetNrOfTurnsToFreeze() const{
return nrOfTurnsToFreeze;
}
void FreezeCard_6::SetNrOfTurnsToFreeze(int nrOfTurns){
nrOfTurnsToFreeze = nrOfTurns;
}
void FreezeCard_6::Save(ofstream& outFile, Type gameObj)
{
if (gameObj == CARDS)
{
Card::Save(outFile, gameObj);
outFile << isEven << ' ' << nrOfTurnsToFreeze << std::endl;
}
}
void FreezeCard_6::Load(ifstream& InFile){
Card::Load(InFile);
bool even;
int nrOfTurns;
InFile >> even >> nrOfTurns;
isEven = even;
nrOfTurnsToFreeze = nrOfTurns;
}