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Ladder.cpp
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Ladder.cpp
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#include "Ladder.h"
Ladder::Ladder(const CellPosition & startCellPos, const CellPosition & endCellPos) : GameObject(startCellPos)
{
///TODO: Do the needed validation
if (startCellPos.HCell() == endCellPos.HCell() && endCellPos.GetCellNum() > startCellPos.GetCellNum())
{
this->endCellPos = endCellPos;
}
else if (startCellPos.HCell() != endCellPos.HCell() && endCellPos.GetCellNum() > startCellPos.GetCellNum())
{
this->endCellPos = endCellPos;
this->endCellPos.SetHCell(startCellPos.HCell());
}
else if (startCellPos.HCell() == endCellPos.HCell() && endCellPos.GetCellNum() < startCellPos.GetCellNum())
{
position = endCellPos;
this->endCellPos = startCellPos;
}
else
{
position = endCellPos;
this->endCellPos = startCellPos;
this->endCellPos.SetHCell(startCellPos.HCell());
}
}
Ladder::Ladder(){}
void Ladder::Draw(Output* pOut) const
{
pOut->DrawLadder(position, endCellPos);
}
void Ladder::Apply(Grid* pGrid, Player* pPlayer)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) to implement this function ==
// 1- Print a message "You have reached a ladder. Click to continue ..." and wait mouse click
Input * in = pGrid -> GetInput();
Output * out = pGrid -> GetOutput();
out -> PrintMessage ("You have reached a ladder | Click to continue ...");
int x, y;
in->GetPointClicked(x,y);
out->ClearStatusBar();
// 2- Apply the ladder's effect by moving the player to the endCellPos
// Review the "pGrid" functions and decide which function can be used for that
pGrid->UpdatePlayerCell (pPlayer, endCellPos);
}
CellPosition Ladder::GetEndPosition() const
{
return endCellPos;
}
void Ladder::Save(ofstream& outFile, Type gameObj)
{
if (gameObj == LADDERS)
{
outFile << position.GetCellNum() << ' ' << endCellPos.GetCellNum() << std::endl;
}
}
void Ladder::Load(ifstream& InFile)
{
int startPosNumber, endPosNumber;
InFile >> startPosNumber >> endPosNumber;
position = CellPosition(startPosNumber);
endCellPos = CellPosition(endPosNumber);
}
Ladder::~Ladder()
{
}