This is an example of a fur shader implementation in Universal Render Pipleine. It includes the following features:
- 3 methods (Shell / Fin / Fur Polygon)
- 1 Pass using a geometry shader (and tessellation for Fin)
- Lit / Unlit
- Lighting calculation using a normal map
- Rim lighting
- Movement by animations
- Comparing Shell and Fin
- Shell
- Fin
- Fur Polygon
- Fur Move
The MIT License (MIT)
Copyright (c) 2021 hecomi
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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