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<html>
<head>
<title>Updates</title>
</head>
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<div id="wrapper">
<span style="font-size: 1.3em; font-weight: bold; display: block; width: 100%; text-align: center">Trimps Updates!</span>
<ul class="betterList">
<li>5.2.1 - 11/21/19</li>
<ul>
<li>Bug Fixes</li>
<li>Radiating Heirlooms now properly reward extra Nu when earned on a Daily Challenge</li>
<li>Fixed a display error showing the wrong mod upgrade cost on Heirlooms earned during a Daily Challenge</li>
<li>Fixed an issue that could cause extra Heirlooms to be rewarded at the start of U2</li>
<li>Extra tokens rewarded from Daily Challenges no longer count towards Bone Portal</li>
<li>Heirlooms purchased with Bones on Dailies no longer grant extra Nu</li>
</ul>
</ul>
<ul class="betterList">
<li>5.2.0 - 11/20/19</li>
<ul>
<li>Content</li>
<li>Daily Challenges now increase Heirloom recycle value, Nature Token and Dark Essence gains based on the Helium modifier of the Daily Challenge.</li>
<li>Map at Zone now supports the ability to run Void Maps.</li>
<li>Added a brand new repeatable Radon U2 Challenge, unlocked at Z70.</li>
<li>The Melt Challenge in U2 now rewards 400% additional Radon, up from 200%.</li>
<li>Added a new perk to U2</li>
<li>The "Quest" Challenge in U2 no longer rewards extra Radon. Instead, it now unlocks the new Perk and only needs to be completed once (aside from Challenge<sup>3</sup> runs).</li>
<li>Quest no longer can select the Smithy quest twice in a row, will no longer select a resource you have 0 of for the "double or quintuple your resource" quests, and Overkill is now disabled during the "One-shot 5 world enemies" quest.</li>
<li>Pumpkimps have gone back into hiding until next year.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.1.3 - 10/24/19</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that was stopping looted resources from scaling 25% per zone above Z60 in Universe 2. This will result in more resources above Z60 in U2.</li>
<li>Fixed an issue that was causing Geneticistassist not to purchase Geneticists during Time Warp if Time Warp started before Z70.</li>
<li>Time Warp no longer overwrites your Map At Zone setting when completing.</li>
<li>Time Warp no longer leaves the Repeat, Repeat Until, or Exit To buttons in an incorrect visual state after completing.</li>
<li>Reworded the "Level Up" feat in Universe 2 to "Complete 80/80 quests on Quest", and fixed a bug allowing this Achievement to be easier to complete than intended on Challenge<sup>3</sup>.</li>
<li>Capped the purchase of buildings to 1e10 at a time. Numbers higher than this were causing some weird behavior with Traps being added to the building queue.</li>
<li>Fixed an issue that could unintentionally cause the game to be viewable and controllable during Time Warp by scrolling down on some mobile browsers.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.1.2 - 10/23/19</li>
<ul>
<li>Content</li>
<li>Pumpkimps have returned to the Trimp Universe! You'll have a small chance to find Giant Pumpkimp patches in the World, and small Pumpkimps in maps. All Pumpkimps can give extra resources, and World Pumpkimps have the ability to grant Sugar Rush, boosting your Trimps' attack by 2x for a few minutes. Sugar rush can only trigger above Z200 in U1, and above Z60 in U2. Pumpkimps will hang out for about 3 weeks before they begin to rot and will need to be removed! Make sure you enable "Events" under the "Loot" message configuration to see what the Pumpkimps are giving you.</li>
<li>Enabled the Pumpkimp setting under "General Settings", allowing you to set the display of large Pumpkimp Patches to either hidden or bordered only.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.1.1 - 8/29/19</li>
<ul>
<li>Bug Fixes</li>
<li>Health now properly updates when swapping Heirlooms with different health values, no longer instantly killing your Trimps</li>
<li>Fixed an issue that could cause Helium/Hour achievements to be rewarded at the wrong time during Time Warp</li>
<li>Anticipation stacks now properly calculate based on Time Warp time during Time Warp</li>
<li>Fixed the displayed cell during Time Warp being off by 1</li>
</ul>
</ul>
<ul class="betterList">
<li>5.1.0 - 8/19/19</li>
<ul>
<li>UI/QOL</li>
<li>Added improved Offline Progress! Known in game as "Time Warp", allows up to 24 hours of your offline time to be made up tick-for-tick when you come back to the game. Time Warp even allows you to run up to 3 maps on demand, one for each 8 hours offline! If you previously had Offline Progress enabled, your new setting will be set automatically to "Hybrid Offline" - granting Trustworthy Trimps for all time over 24 hours offline, and Time Warp for up to 24 hours.</li>
<li>Added a new setting to the map settings window after you've reached Z125 for the first time, allowing you to climb Bionic Wonderlands automatically</li>
<li>Improved Map at Zone to actually let you Map at Zone. You can still have this feature just pull you to the map chamber at specific zones if you want, but you can also now have it create a map for you using a predefined map preset, repeat, exit, and repeat until settings. This is not an additional unlock, everyone who already had Map at Zone will gain access to its new powers! This new feature also allows automatic raiding of Bionic Wonderlands in combination with the new BW climbing option.</li>
<li>When attempting to save a perk configuration with less Carpentry than before in the middle of a run, the game will now automatically fire Farmers, Lumberjacks, and Miners if possible instead of saying you don't have enough workspaces to afford this perk setup.</li>
<li>Portalling from one Universe to a different one now saves your last equipped Heirlooms in the old Universe. Next time you go back to that Universe, those Heirlooms will be automatically equipped.</li>
<li>When viewing an Heirloom's mods, the mods now show up with an exclamation point instead of a bullet if you can afford another upgrade to that mod.</li>
<li>After selecting an Heirloom, you can now click on its icon to change that icon to a different one. Also this is a reminder that you could always change the Heirloom's name by clicking the name!</li>
<li>Added a close button to the bottom of the achievements screen</li>
<li>Added a stack indicator for Equality stacks if Equality Scaling is active in U2</li>
<li>Shield and Staff Heirlooms now also show how much Nu is available to spend</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Magmite no longer decays when portaling from Universe 2</li>
<li>It's no longer possible to purchase more than 5 levels of Microchip. If you previously purchased more than 5, the Portal color and text should now be back to normal.</li>
<li>5.0.5 actually only made Wither stacks properly disappear if you abandoned the Challenge, now they also disappear when completing the Challenge.</li>
<li>Overkill damage on the Revenge Challenge no longer takes from Trimp Health before Shield</li>
<li>The Challenge<sup>2/3</sup> bonus that will be added now shows properly in the Portal alert when going from one Universe to a different one with a Challenge<sup>2/3</sup> enabled</li>
<li>Closed a lonely bold tag in the Spire Story after clearing Spire I for the first time</li>
<li>Spire 2+ story messages from rows 4 and 9 now properly display when running a C<sup>2</sup></li>
<li>The U2 specific unlock message for House now properly shows the U2 version</li>
<li>Fixed the tooltip on Obsidian enemies before U2 is unlocked to no longer mention the Radon Universe, but point the player towards Fluffy</li>
<li>The message config hover for Radon in U2 now properly says Radon</li>
<li>Fixed some incorrect information in the C3 descriptions. They previously implied that they would only increase the C2 Helium/Radon modifier by 1/10th of the actual C3 multplier, but this is not the case. The C2 score is multiplied by 1 + (C3 score / 100), and the Helium/Radon modifier is 1/10th of this product</li>
<li>The Trimp stacks tooltip on the Wither challenge are now properly called "Hardened" instead of "Hardness"</li>
</ul>
</ul>
<ul class="betterList">
<li>5.0.5 - 8/10/19</li>
<ul>
<li>Bug Fixes</li>
<li>Smithy, Golden Battle, and Wither Challenge stacks now all increase the Health of your currently fighting group of Trimps when they're first earned</li>
<li>Wither stacks now properly disappear at the end of the Challenge</li>
<li>Gamma Burst now properly adds to Plaguebringer damage</li>
<li>Gamma Burst stacks no longer transfer between maps and world</li>
<li>The word "Helium" no longer appears in the warning message when you can't afford an imported perk setup in U2</li>
</ul>
<ul>
<li>Screen Reader</li>
<li>Added a button tag to the MagnetoShriek button, and a title that will say "Activate" or "Deactivate" according to current setting. When clicked, an announcement will indicate that MagnetoShriek has been activated or deactivated.</li>
<li>Added a button tag and title to the map settings configuration button to make it easier to find</li>
</ul>
</ul>
<ul class="betterList">
<li>5.0.4 - 8/8/19</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that could cause the wrong Daily Challenge to activate when switching between Universes.</li>
<li>Fluffy no longer sometimes stacks Void Maps in U2</li>
<li>Trumps now saves properly in the U1 Perk Preset again</li>
<li>Updated Liquification 3's description in U2</li>
</ul>
</ul>
<ul class="betterList">
<li>5.0.3 - 8/7/19</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue causing your last U1 Portal to overwrite your last U2 Portal, which was resulting in lower U2 Void Map drops than intended on the next U2 run.</li>
<li>Fixed an issue that was preventing Perk Presets from saving properly when looking at a different Universe in the Portal than the one you are currently in</li>
<li>The Bone Trader in U1 no longer offers an extra 5% chance on U2 Heirloom drop rates</li>
</ul>
</ul>
<ul class="betterList">
<li>5.0.2 - 8/6/19</li>
<ul>
<li>UI/QOL</li>
<li>Added stats for total Rn earned, and best Rn/hour all time</li>
<li>Updated the file name structure for downloading your save as file from the export menu after U2 has been started</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>U2 Map At Zone info is no longer lost after a refresh</li>
<li>Bublé now treats the Challenge as abandoned if you Portal before completing it, rewarding +100% extra Rn instead of nothing.</li>
<li>Fixed an issue that was causing Trimp health after maps to be higher or lower than it should have been</li>
<li>Fixed an issue causing achievements to not display on the screen reader version</li>
</ul>
</ul>
<ul class="betterList">
<li>5.0.1 - 8/5/19</li>
<ul>
<li>Content</li>
<li>The "Downsize" Challenge now completes after finishing the "Prismatic Palace" Unique Map</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed a visual bug where Prismatic Shield wasn't disappearing when it reached 0</li>
<li>"Helium" in the message config in U2 now says Radon</li>
<li>Flufffocus and Flufffinity got their third F back</li>
<li>Tauntimp no longer rewards housing based on non-downsized housing numbers during the Downsize Challenge</li>
</ul>
</ul>
<ul class="betterList">
<li>5.0.0 - 8/4/19</li>
<ul>
<li>Universe 2</li>
<li>This patch introduces a brand new Universe to Trimps, "The Radon Universe". This Universe unlocks once Fluffy in Universe 1 (The Helium Universe) reaches Evolution 8, Level 10. This should be expected for most people around Zone 700. If your Fluffy is still a ways off, don't worry because this patch also greatly increases Fluffy experience gain, and you should be there before you know it!</li>
<li>Helium is gone in The Radon Universe. Instead, you gain Radon and use it for Perks. Helium perks do not apply to The Radon Universe at all, and your first run in The Radon Universe will be perkless. The game now supports two entirely different sets of perks!</li>
<li>You can transfer back and forth between The Helium and Radon Universes whenever you want. Earn brand new Heirlooms, Achievements, and Challenge<sup>3</sup>s to help you out back in the Helium Universe!</li>
<li>The Zones at and above Z701 in The Helium Universe have solidified into Obsidian. This is a hard wall at Z701 that can not be progressed past. However, the starting Zone of the Obsidian can be pushed back by making progress in The Radon Universe. Challenge<sup>2</sup> Zones above Z701 (requiring Obsidian to be pushed back) are now worth 5x as much bonus value. If your Highest Zone reached is already above Z701, <b>your scores for everything will still be saved, but will not grant any extra bonus until the Obsidian wall is pushed back</b>.</li>
<li>There are <b>11 new Challenges</b> and <b>59 new Achievements</b> in The Radon Universe!</li>
<li>Includes a brand new story, with story messages currently up to Z100.</li>
<li>Fluffy can't come with you to The Radon Universe, but you get to meet Fluffy's old friend and level him up in Universe 2 instead.</li>
</ul>
<ul>
<li>Content</li>
<li>The Perk "Classy" now reduces the Zone where Fluffy can earn Exp by 3, up from 2 (this is a buff). Classy also now caps at 75, up from 50.</li>
<li>The Perk "Curious" is now twice as strong</li>
<li>Heirlooms have received a makeover! Nullifium is no longer a currency that is spent, and instead is one that determines how powerful your Heirlooms can be. You can use half of your total Nu to upgrade any Staff or Shield. This means that you can upgrade a bunch of different Shields for different situations with no penalty, and swap them around whenever you want. For every 2 Nu you earn, you can spend 1 on ALL of your shields, and 1 on ALL of your staves.</li>
<li>Condensed Turkimp Tamer I and II into 1 Tier 1 Mastery.</li>
<li>Replaced Turkimp Tamer II (T2) with "Heirnuum" - You can spend an extra 10% of your Nullifium on your Heirlooms, bringing the total to 60%. (You can now spend 60% of your total Nu on your Staff AND Shield, allowing you to utilize 120% of your total earned Nu)</li>
<li>Condensed Turkimp Tamer III and IV into 1 Tier 4 Mastery (Now called Turkimp Tamer II)</li>
<li>Replaced Turkimp Tamer IV (T6) with "Heirnuum II" - You can spend another 10% of your Nu on your Heirlooms, bringing the total to 70%.</li>
<li>Condensed Natural Diplomacy I and II into 1 Tier 7 Mastery.</li>
<li>Replaced Natural Diplomacy I (T6) with "Safe Mapping" - Your Trimps gain +100% health in maps.</li>
<li>You gain +1 free Respec when updating to this version (if you had less than 3), but all changed masteries have been converted to the new one of equal tier so you don't have to rebuy all of them.</li>
<li>Completing Spire 6 now rewards you with enough Dark Essence to finish your entire Mastery collection.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Improved the UI of the AutoStructure and AutoEquip tooltips. AutoEquip can now be set to only buy equipment from the highest currently owned prestige tier.</li>
<li>Modified the Achievement UI to make it easier to read without relying on color</li>
<li>You can now enter the Wind Formation immediately after purchasing Wind Enlightenment, if you want.</li>
<li>Added a minimum height of one upgrade row to the "buy upgrades" area to help with things bouncing around</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue where the Size challenge was giving a larger boost to gathering than indicated or intended.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.11.3 - 5/11/19</li>
<ul>
<li>Content</li>
<li>Eggs have left the universe until next year!</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Buy Max when buying buildings, with resourceful, in large quantities now actually buys the max you can afford, rather than like 2 or 3 less.</li>
<li>Logarithmic notation base now properly saves and is remembered on refresh</li>
<li>Saving and reloading no longer reduces Empowerment of Nature stacks as if a transfer had occurred.</li>
</ul>
<ul>
<li>Screen Reader Version</li>
<li>Golden upgrades and equipment prestige levels no longer use roman numerals, and instead just say the number</li>
<li>Improved the map creation screen! All buttons should now have proper labels, added an H4 to the map fragment cost to make navigating around there easier, made the increment and decrement map level buttons actual buttons that get picked up with B, added auto-read text for map level and map sliders when changed, and tried to make sure everything else has a proper label, including the sliders themselves.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.11.2 - 4/19/19</li>
<ul>
<li>Content</li>
<li>Eggs are here! For the next 2ish weeks, if you see a colorful Egg in the world, give it a click for some free stuff!</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>AutoJobs and AutoEquipment no longer look at how much time has passed when deciding whether or not to buy more stuff, and instead look at how many game loops have occurred. This should fix some problems where people were failing Spires with Trimps in a background tab, as multiple minutes of game progress get calculated in a few seconds when tabbing back in, which was blocking AutoEquip due to it waiting 2 seconds after purchasing a prestige upgrade.</li>
</ul>
<ul>
<li>Screen Reader Version</li>
<li>Made the Perk screen more friendly to use with a screen reader</li>
</ul>
</ul>
<ul class="betterList">
<li>Hotfix - 3/30/19</li>
<ul>
<li>Bug Fixes</li>
<li>Core mods properly show "Equipped" in the mod breakdown screen when equipped</li>
<li>The Wind formation tooltip now shows all extra information that the Scryer tooltip shows</li>
<li>Reworded the estimated DE drop line on the Scryer and Wind formation tooltips</li>
</ul>
</ul>
<ul class="betterList">
<li>Hotfix - 3/25/19</li>
<ul>
<li>Bug Fixes</li>
<li>Token count no longer displays on the Empowerments of Nature tooltip when running Eradicated</li>
<li>The Mesmer Mastery no longer incorrectly shows increased rewards on the challenge selection screen for the excluded challenges</li>
</ul>
</ul>
<ul class="betterList">
<li>4.11.1 - 3/23/19</li>
<ul>
<li>Content</li>
<li>The "Last Portal Zone" that the bonuses from Void Specialization I and II are based on no longer resets if you Portal below Z100 without having run any Void Maps.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>The Scryer Formation tooltip now shows how much Dark Essence a normal enemy is worth at that Zone</li>
<li>The main Nature tooltip (the one that displays when hovering over the Nature tab) now shows how many Tokens you'll earn from the next Empowered enemy</li>
<li>Added text about Ice Overkill to all relevant Ice tooltips</li>
<li>Changed the Strength in Health II description to show information about current run only</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed a few typos in the new Nature story text</li>
<li>Fixed some number formatting on Lightning Traps</li>
<li>The Wind Empowerment description now shows the proper stack maximum during Wind Enlightenments</li>
<li>Poison Damage can no longer spawn on Common Cores</li>
</ul>
</ul>
<ul class="betterList">
<li>4.11.0 - 3/20/19</li>
<ul>
<li>Content</li>
<li>The Empowerments of Nature system has been expanded. There are now story messages about Nature!</li>
<li>Once you reach level 50 with an Empowerment of Nature, you will now unlock Enlightenments for that Nature type. These are once-per-portal bonuses that last your whole run and grant special bonuses!</li>
<li>Reaching level 50 with Empowerment of Ice now grants +1 Overkill cell on Ice zones. Reaching level 100 grants +2 Overkill cells!</li>
<li>Spirestones no longer drop from Spires. Instead, a brand new type of Heirloom drops, called a "Core". Cores can be recycled for the same amount of Spirestones that were previously rewarded from clearing Spires, but you can also collect them, upgrade them, use them to make your own Spire more powerful, and give them names!</li>
<li>Rebalanced the drop rates of all Heirloom rarities up to Z300. You're now much more likely to find higher rarity Heirlooms in the early and midgame!</li>
<li>Common and Uncommon heirlooms now have the same numerical values for mods as Rare heirlooms</li>
<li>Rare Heirlooms now have 3 mod slots instead of 2</li>
<li>Common and Uncommon heirlooms can no longer spawn with an empty slot</li>
<li>Increased the chance for higher rarity Heirlooms to drop at Z600, and again at Z700</li>
<li>Added a 10th tier of Masteries</li>
<li>Added a new AutoThing from an Auspicious Presence, earnable by running a 350+ Void Map</li>
<li>Fluffy now has a 10th Evolution reward</li>
<li>Added 2 achievements to Spire IV Speedruns, and 5 achievements for Spire V Speedruns</li>
<li>Added a new crit tier</li>
<li>You now earn 1 free additional slot to carry an Heirloom back through the Portal after clearing Spires I, II, and III</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>The Nature UI has been totally redone, and the buttons no longer look like a creeper from Minecraft</li>
<li>Added Logarithmic Notation</li>
<li>Added a statistic for total Spire Cores</li>
<li>Pressing enter now confirms the "Exit Spire" tooltip, and pressing escape cancels it.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>When 1 level away from maximum Fluffy Prestige with the Fluffinity Mastery, the Fluffy UI no longer incorrectly states that the final bonus is inactive</li>
<li>Fixed an issue that could cause Gymystic to give out the wrong amount of block</li>
<li>Fixed a pluralization error in the Zone progress tooltip when on a Spire</li>
</ul>
<ul>
<li>Other</li>
<li>A new page is now live at <a href='https://trimps.github.io/ScreenReader'>trimps.github.io/ScreenReader</a>, which has some major changes to the game layout to make Trimps easier to access with a screen reader for the visually impaired. This is a fairly early beta version with a lot of work still to be done, but I hope to eventually have the entire game be easily accessible with a screen reader!</li>
</ul>
</ul>
<ul class="betterList">
<li>4.10.5 - 2/26/19</li>
<ul>
<li>Bug Fixes</li>
<li>AutoStructure no longer purchases GigaStations if they are unchecked</li>
<li>Weapons First AutoPrestige should no longer fail to buy metal armor upgrades (this happened when Supershield was currently affordable but cost more than 5% of your wood)</li>
<li>The achievement "Unessenceted" should now always properly be rewarded if the conditions are met while the achievement progress tracker is still yellow</li>
<li>The part of the Scrying Formation tooltip that shows you how many enemies are holding Dark Essence no longer shows up 1 zone before Dark Essence does</li>
<li>Importing a perk string with 0 levels in all perks no longer leaves you with a rounding error worth of spent Helium</li>
<li>Fixed an inconsistency with map/enemy seed</li>
<li>Fixed a small bug in the Personal Spire that was hurting performance in some situations</li>
</ul>
</ul>
<ul class="betterList">
<li>4.10.4 - 2/4/19</li>
<ul>
<li>Bug Fix</li>
<li>The achievement "Consolation Prize" is now rewarded automatically once Fluffy reaches level 1. This achievement was previously unachievable if you managed to not complete it by the time you leveled up Fluffy.</li>
<li>Clicking "Delete Save" no longer prematurely clears your Spire before you confirm the tooltip</li>
</ul>
</ul>
<ul class="betterList">
<li>4.10.3 - 1/14/19</li>
<ul>
<li>Content</li>
<li>Presimpts and snow have melted away until next year</li>
</ul>
</ul>
<ul class="betterList">
<li>4.10.2 - 12/18/18</li>
<ul>
<li>Content</li>
<li>Trimpmas Snow and Presimpts are back for a limited time! Earn some extra resources and even the occasional free bone from your new friends! Toggle on "Events" under "Loot" in the message config to see all loot from Presimpts, otherwise you'll just see when you get extra bones.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a temporary setting to toggle off the Trimpmas Snow if it's not your thing</li>
<li>The Spire Tab is now red if the Trimp Spire is paused, making it easier to tell from inside the normal game that the Trimp Spire is paused.</li>
<li>The info tooltips in the Trimp Spire (Runestones, Rs/S, Threat, etc) now update in real time</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Setting a perk level to 0 now properly makes sure that there's no small rounding errors worth of Helium stuck in there that could disrupt low Helium achievements.</li>
<li>It's no longer possible to break your game by hitting 'Recycle All', starting a map that would be recycled before confirming the recycle popup, then confirming the recycling once you're in the map.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.10.1 - 12/10/18</li>
<ul>
<li>UI/QOL</li>
<li>You can now open/close the Spire popup with 'P', or just close it with Escape</li>
<li>The new info added to the Fluffy tooltip now shows how many more runs to your current zone would be required to level, rather than how many times you'd need to clear that particular zone.</li>
<li>Added confirmation tooltips to Spire upgrades</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that could cause Spire rows to fall to only 4 cells each if the browser wasn't at default zoom</li>
</ul>
</ul>
<ul class="betterList">
<li>4.10.0 - 12/9/18</li>
<ul>
<li>Content</li>
<li>You can now build your own Spire after defeating your first Spire in the World. Build Traps and Towers in your personal Spire to generate Runestones for more Traps and Towers, steal Spirestones from World Spires to grow your Spire taller, and use Towers to earn some modifiers for your Trimps!</li>
<li>Added 12 new Feat achievements!</li>
<li>Golden Void now caps at 72%. AutoGold Void has been split into two different options: Voidtle - Void until 72% then Battle for all remaining upgrades, or Voidlium - Void until 72% then Helium for all remaining upgrades.</li>
<li>AutoGold now starts with a 4 second cooldown instead of 30 after a Portal.</li>
<li>Added a new repeatable Helium Challenge at Z215!</li>
<li>Added a new Challenge<sup>2</sup>, unlocked once you reach a total Challenge<sup>2</sup> bonus of 4500% or more. It's kinda similar to Obliterated, but different and harder.</li>
<li>Added two new Fluffy Evolutions</li>
<li>The chance of encountering Plagued and Bogged Daily Challenges (the two modifiers that deal a percentage of Trimp Health as damage) has been reduced, to the point where one or the other should only show up about once per week on average.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>AutoStructure can now buy Gigastations!</li>
<li>Total Void Maps are now tracked in Stats</li>
<li>Made the capitalization of 'Bad Guy' throughout the game more consistent</li>
<li>The AutoJobs configuration window now has an option to set "Gather on Portal", allowing you to automatically start manually gathering Food, Wood, Metal, or Science after each Portal.</li>
<li>The zone info tooltip when inside a Void Map now also shows how many stacked Void Maps you have (if you have any stacked Void Maps)</li>
<li>Added an internal priority list to AutoStructure, to give more priority to Nurseries and make sure Tributes are purchased before other buildings that need gems</li>
<li>When using Weapons First AutoPrestige, if there are no Weapon prestiges available, the cheapest Armor prestige will now only be purchased if its cost is 5% or less of your total resources.</li>
<li>Your scroll position in the buy tabs now save and restore if you switch to another tabs back and forth</li>
<li>Mastery, Nature, and Spire all have their own row of tabs now! This gives me more room for future buttons, and makes sure the current ones fit on all screen sizes.</li>
<li>The "Extra Levels" Advanced Map creation option now highlights items in its dropdown based on affordability. If an option is green, it means you can afford it with perfect sliders. If an option is gold, it means you can afford it with some combination of sliders other than max and perfect. You can also see this description by hovering over the "Extra Zones" heading to see the tooltip.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Improved the performance of AutoTrap</li>
<li>The Void Map count no longer shows on the map button if you save and refresh in the Map Chamber</li>
<li>Fixed an issue that could cause the scroll bar to constantly bounce in and out on the buildings tab</li>
<li>Fixed an issue that could cause AutoStructure to purchase buildings 1 at a time if you had Deca Build</li>
</ul>
</ul>
<ul class="betterList">
<li>4.914 - 11/11/18</li>
<ul>
<li>Content</li>
<li>Pumpkimps have run out of treats, and have headed back to their own dimensions until next year.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.913 - 10/19/18</li>
<ul>
<li>Content</li>
<li><b>The Pumpkimp Patch is here!</b> For a limited time, you'll have a chance to find a Pumpkimp Zone while progressing through the world, where you'll find a large amount of Pumpkimps. Earn extra resources, an attack buff, and even possibly some Exp for Fluffy by defeating as many Pumpkimps as you can!</li>
</ul>
</ul>
<ul class="betterList">
<li>4.912 - 9/28/18</li>
<ul>
<li>Bug Fixes</li>
<li>Dark Essence is now only rounded down after all other calculations are applied. This allows Dark Essence to gradually grow from Z180 for people with high DE multipliers, rather than being stuck at 1 for the first few Zones.</li>
<li>Offline progress now properly applies modifiers from the Decay challenge</li>
<li>Updated the Mapology<sup>2</sup> challenge description to indicate that double prestige from Scientist IV does not apply during the challenge</li>
<li>Fixed an issue that was causing the "Dedicated" Daily Challenge modifier to display the wrong "per second" value in the resource boxes</li>
<li>Replaced instances in the game where "World" is used to indicate the current Zone Number with "Zone". Also changed all instaces of "zone" to title case. Any time "World" is mentioned in text, it is meant to refer to the entire World, including all the Zones that make it up.</li>
<li>Story text after Spire IV no longer indicates that there are no other Spires</li>
<li>Very slightly reduced the font size of the "X Dark Essence" text at the top of the Mastery window, to prevent it from occasionally breaking to two lines.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.911 - 9/17/18</li>
<ul>
<li>UI/QOL</li>
<li>AutoJobs is now auto disabled at the beginning of any Trapper challenge</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The "Block Big Popups" setting now properly works on The Spire</li>
<li>The Scrying Formation's Essence Detector is no longer off by one cell</li>
<li>Speedrun achievements are no longer awarded if Portal Time is negative (can happen if your computer's CMOS battery is dead, or from intentionally setting the clock backwards)</li>
</ul>
</ul>
<ul class="betterList">
<li>4.91 - 9/9/18</li>
<ul>
<li>Content</li>
<li>The Scryer Formation tooltip now tells you how many enemies that are remaining in the current world will drop essence!</li>
<li>Bionic Magnet II now also increases attack by 50% in maps that are a higher level than your current World number</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The Helium loot breakdown now properly vertically centers itself to avoid falling off the screen</li>
<li>Moved the quotation marks to a more appropriate location in the in-run Challenge<sup>2</sup> description</li>
<li>Fixed some strangeness in the order of messages after completing The Spire for the first time.</li>
<li>The Void Map count no longer shows up on buttons it shouldn't show up on after a refresh</li>
<li>The Nerfeder achievement now properly states that no respec can be used</li>
</ul>
</ul>
<ul class="betterList">
<li>4.902 - 9/6/18</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed a bug that made it impossible to earn the new hidden feat if Golden Maps was active</li>
<li>Fluffy's ability that gives stacked Void Maps now properly states that it gives two pairs instead of just one</li>
<li>Fixed a display bug that would tell you in some occasions that you could afford more full Mastery rows than you actually could</li>
<li>Heirloom swap/equip/unequip buttons now properly hide when you click a different category</li>
<li>Changed the HTML class names of things in the advanced maps panel from "advContainer" to something that won't make adblockers think I'm putting ads in there</li>
</ul>
</ul>
<ul class="betterList">
<li>4.901 - 9/5/18</li>
<ul>
<li>UI/QOL</li>
<li>Map zone offsets no longer default to -3 if you have Siphonology. Instead, they default to your world number, and you can save any presets to -3 if you want!</li>
<li>Starting a Scientist Challenge now disables AutoPrestige</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed some strange behavior if you pressed the up/down arrow while the Map Level input box was selected. In addition, clicking out of the Map Level input box with an invalid zone number will now auto correct to the closest valid zone number.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.9 - 9/4/18</li>
<ul>
<li>Content</li>
<li>Reworked the Mastery system. Instead of having set breakpoints for total masteries purchased to unlock the next tier, the system now works like a pyramid. You now unlock any tier by purchasing two masteries from the tier below, and you cannot buy a mastery from a tier unless you have more masteries in the tier below (or finish the tier for unrestricted access to the next one). This was done to guarantee that the last few masteries purchased are always from the highest tier, and should present some new and interesting opportunities for mastery strategy! <b>If you feel confused, just read the tooltip for any locked Mastery, and the bottom of the tooltip will tell you what you need to do to unlock it!</b></li>
<li>Also added 14 new masteries! Added a 6th mastery to every tier (one new mastery each for T1-T8), and added a brand new and super powerful 9th tier.</li>
<li>Due to the large amount of changes to masteries, everyone has been given a free respec!</li>
<li>To help ease the transition to this new Mastery system, everyone also gets 3 free optional Mastery Respecs! Once these 3 Respecs are used, they will go back to costing 20 Bones each.</li>
<li>Added 6 new Feat Achievements, and one new achievement for Spire II speedruns!</li>
<li>Each completed Spire now grants a permanent compounding 4x Dark Essence boost!</li>
<li>Buffed the Supervision Generator upgrade again! It now also grants you the ability to set certain zones to automatically switch the DG to a different state.</li>
<li>Made the Fluffy-Void-Map-Clearing-Ability into a more expandable mechanic. It now actually stacks the Void Maps together in your inventory, and certain things can now improve it beyond just 2 per stack!</li>
<li>Added two new evolution levels and rewards to Fluffy</li>
<li>Added story and a new perk to Spire V</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a Buy Max button to the Perk assignment window! It's now easier than ever to dump all of your Helium into something or halve the levels of something else!</li>
<li>Saving a map preset now also saves your Zone offset</li>
<li>You can now hold Ctrl (Command on Mac) on the Mastery window in order to purchase a whole row of Masteries. Will be useful for anyone frequently respeccing their Masteries.</li>
<li>Unequipping an Heirloom now places it in Carried rather than Temporary. If there is no more room in Carried, a popup will warn you and give you the option to buy another carried slot, if available and affordable.</li>
<li>Updated the checkboxes in the AutoStructure config menu, Geneticistassist popup, Map Chamber, and message config windows to something less pixelated.</li>
<li>Updated the Fluffy tooltip to make it more readable, and to make room for more abilities.</li>
<li>Made the loot breakdown button more colorful, and gave it a mouseover color to make it more obvious that it's something you can click.</li>
<li>Added a message to warn the player when the game is paused</li>
<li>Removed the Siphonology Map Level setting. Since map zone offset is now saved in presets, this setting is no longer needed. On loading 4.9, the default zone for each preset will be set to your Siphonology level, and you can change and save it from there if you choose!</li>
<li>If you try to portal and get a notice that you have enough Magmite to buy a Generator upgrade, you now have an option to spend that Magmite without leaving the Portal window or losing your perk changes.</li>
<li>AutoStructure now remembers if it was enabled or disabled after you respec Masteries</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fight can no longer be triggered before Battle is unlocked</li>
<li>Fixed some weirdness on the Amalgamator tooltip if you had a buy amount larger than 1 or toggled firing mode</li>
<li>Fixed an issue that could cause the size of certain tooltips to get messed up if a different tooltip was open at zones with big popups (planet breaker, etc) while using the setting to block them.</li>
<li>Loot averaging no longer displays extremely tiny values</li>
<li>The Map At Zone setting button in the maps side bar now properly updates its zone number label after triggering</li>
<li>Equipping/unequipping a Shield with Trimp Attack now instantly raises/lowers Trimp damage, rather than waiting for current fighting group to die.</li>
<li>The Heirloom popup no longer says "Equipped" on it if you're in the Heirloom menu looking at an equipped Heirloom when a new one drops</li>
<li>Shrunk the bosses name during Spire III+ Coordinate runs, so all buffs/debuffs can fit on the screen.</li>
<li>Fixed a difference in rounding between the displayed resource per second value and the one in the calculated breakdown when at low numbers</li>
<li>The Portal timer in the bottom right now properly updates after loading if the game is paused</li>
<li>Hyperspeed II now properly requires Hyperspeed I</li>
<li>Fixed some issues that resulted from pausing/unpausing rapidly</li>
<li>The Fluffy reward that adds MegaCrit no longer says "Mega Crit", and the calculations shown update based on other things that add MegaCrit.</li>
<li>Adding an Heirloom mod to an Empty slot now says "Add Mod" instead of "Replace" on the confirmation tooltip</li>
</ul>
</ul>
<ul class="betterList">
<li>4.814 - 7/22/18</li>
<ul>
<li>UI/QOL</li>
<li>Replaced the old method of loot averaging with a new one based on <a href='https://en.wikipedia.org/wiki/Moving_average#Exponential_moving_average'>exponentially weighted moving average</a>. Since this method is less jumpy, Jestimp is once again included in average loot calculations. Huge thanks to ponkan_pinoy and Grimy on Discord for putting this together!</li>
<li>AutoPrestige can now run if AutoUpgrade is off</li>
<li>Added a "Download as File" button to the export menu, which will allow you to save a .txt file of your game progress directly to your computer.</li>
<li>Clarified the reward text for the Scientist III challenge</li>
<li>The displayed breed timer now rounds up, to be more consistent with how breeding actually works</li>
<li>When running a unique map is necessary to complete the current challenge, it is shown in green rather than red</li>
<li>Slightly changed the wording of the Anticipation tooltip when you have an Amalgamator</li>
<li>When Trimps get a crit and then die on the same turn, the "Crit!" message now briefly appears</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Most of these bug fixes were done by Grimy. Thanks Grimy!</li>
<li>Fixed the link to the Trimps subreddit on the crash popup</li>
<li>Purchasing Golden Maps now properly updates the displayed value of loot on maps in the Map Chamber</li>
<li>UberHousing upgrades now properly come prefilled with Trimps if you have the AutoStructure upgrade</li>
<li>Fixed an issue with rounding on heirloom mods</li>
<li>Finding an Amalgamator no longer fails the Unemployment feat</li>
<li>Tauntimp text during the Trapper challenge now properly includes Carpentry</li>
<li>The Anticipation tooltip now properly says "1 second" instead of seconds</li>
<li>Maps and fragments no longer refade in after completing the Prison</li>
</ul>
</ul>
<ul class="betterList">
<li>4.813 - 7/14/18</li>
<ul>
<li>UI/QOL</li>
<li>Changed the display of Daily Challenge modifiers in the damage/health breakdown to show as percentages instead of multipliers, to be more consistent with other additive effects.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed a display issue that would mess up the boss name when exiting Spires II+ while fighting the boss</li>
<li>Fixed a display error on the message for Magma Fuel harvesting when at the fuel cap without Overclocker</li>
<li>Fixed an issue that could prevent loading if the last time you played was during the 2016 Trimpmas event</li>
</ul>
</ul>
<ul class="betterList">
<li>4.812 - 7/2/18</li>
<ul>
<li>UI/QOL</li>
<li>Toned down the blur on Plagued Heirloom text a bit</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed a long-standing bug that could sometimes cause Trimp attack to go into the negatives</li>
<li>Heliumy was giving more Helium than advertised, and has stopped doing that</li>
</ul>
</ul>
<ul class="betterList">
<li>4.811 - 6/29/18</li>
<ul>
<li>Bug Fixes</li>
<li>The Trimp and Bad Guy title/buff areas should no longer sometimes have scroll bars in them</li>
<li>Made some of the Fluffy specific story messages still trigger if you have a point in Capable, even if you left Spire 2 early.</li>
<li>Fixed some issues with pluralizations in the Tauntimp death text</li>
<li>The Amalgamator tooltip no longer says anything about gems</li>
<li>Fixed a small rounding error in the block breakdown</li>
</ul>
</ul>
<ul class="betterList">
<li>4.81 - 6/21/18</li>
<ul>
<li>Content</li>
<li>Plagued Heirlooms now drop with one guaranteed "Empty" slot, and have a chance to roll a second.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Finding a Plagued Heirloom while the Heirlooms UI is open now properly maintains the rotation of Heirlooms in the "Temporary" area</li>
<li>Fixed a bug that could cause a battle with an uninitialized enemy when spamming the 'F' key after a portal</li>
<li>It's no longer possible for enemies to have 201 stacks when using Map at Zone/Spire on the Lead challenge</li>
<li>Liquimps on the Lead challenge now properly remove 1 stack for each enemy on the zone</li>
<li>The Helium loot breakdown in a Void Map no longer shows the Z60 bonus at Z59</li>
</ul>
</ul>
<ul class="betterList">
<li>4.804 - 6/17/18</li>
<ul>
<li>UI/QOL</li>
<li>Added some more information to the Amalgamator tooltip, showing exact required max population for current army size.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Liquified Nature zones now properly reward tokens</li>
<li>Formations can no longer be changed while the game is paused.</li>
<li>The Zone Timer, Map Timer, and the post-Amalgamator Anticipation timer now properly keep time while in a background tab.</li>
<li>The feat "Needs Block" is earnable again</li>
<li>Minutes shown on tooltips such as the Zone and Map Timers are now rounded down to be more consistent with how timer based mechanics work. For example, the Zone Timer was showing 5 minutes on the zone at 4:31, but a bonus that activates at 5 minutes was still 29 seconds from activating.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.803 - 6/14/18</li>
<ul>
<li>Bug Fixes</li>
<li>Heliumy can no longer be purchased on a Challenge<sup>2</sup> run, and Quick Trimps can no longer be purchased during Trapper.</li>
<li>Abandoning an Obliterated run no longer sometimes starts you on a different challenge</li>
<li>Fixed an issue that could give maps a larger size than intended with the Map Reducer talent and a non-maxed slider</li>
</ul>
</ul>
<ul class="betterList">
<li>4.802 - 6/12/18</li>
<ul>
<li>UI/QOL</li>
<li>Changed the display order of some stats to group similar stats together, and to keep stats in the same position when switching between current and total.</li>
<li>Reversed the order of the ratio and changed some of the description of the Amalgamator tooltip to be less confusing</li>
<li>Added a setting to disable Heirloom animations</li>
<li>Removed the red border around the 'View Perks' button after buying a Bone Portal</li>
<li>The 12 and 36 hour boost, Bone Portal, and Heirloom buttons in the Bone Trader now grey out if you can't afford them.</li>
<li>Tier 2 Perk levels are now formatted according to your notation setting</li>
<li>Minor text fixes and some improvements to breakdowns</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Tauntimps, DG ticks, and other sources of housing + Trimps no longer reward too many Trimps during the size challenge.</li>
<li>Fixed an issue that could cause tooltips to get stuck with smaller-than-normal text until refresh, but did a better job than last time.</li>
<li>Number formatting now displays small numbers as exponential notation, rather than misleadingly rounding to 0.00</li>
</ul>
</ul>
<ul class="betterList">
<li>4.801 - 6/6/18</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed the display of the boss name in Spires II+</li>
<li>Fixed a display rounding error in the Fluffy Exp breakdown</li>
<li>Anticipation stacks no longer count up while paused when you have an Amalgamator</li>
<li>Fixed an issue that could cause tooltips to get stuck with smaller-than-normal text until refresh</li>
<li>The Z283 story message shows your proper number of Trimps again</li>
<li>If you had any Dark Essence left above the cap (all 40 masteries purchased) from pre 4.8, it should now be gone. 4.8 should have made it impossible to stack more essence above the cap, so it should stay at 0 now.</li>
<li>Fixed an error with displayed resources per second when on the Dedication Daily Challenge</li>
</ul>
</ul>
<ul class="betterList">
<li>4.8 - 6/5/18</li>
<ul>
<li>Content</li>
<li class="contentSplitter">Stuff for everyone!</li>
<li>Added support for crit chance above 100%. Above 100%, you'll have a chance to see <span style='color: orange; background-color: black; padding: 2px;'>CRIT!</span>s pop up that deal 5x the damage of a normal <span style='color: yellow; background-color: black; padding: 2px;'>Crit!</span>. Above 200%, you'll have a chance to see <span style='color: red; background-color: black; padding: 2px;'>CRIT!!</span>s, which compound another 5x on top of the orange version.</li>
<li>Added two new Daily Challenge modifiers, one that adds Trimp crit chance, and one that subtracts it. Negative crit chance gives your Trimps a chance to do a <span style='color: cyan; background-color: black; padding: 2px;'>Weak!</span> hit for 20% damage.</li>
<li>Some Daily Challenge modifiers are now incompatible with other Daily modifiers. The new +crit chance mod won't pair with -crit chance, +resources will no longer pair with -resources, and modifiers that cause quick Trimp deaths will no longer show up with modifiers that affect long-living Trimps.</li>
<li>Slightly increased the minimum reward on Daily Challenges</li>
<li>Added two new single-run purchases to the Bone Trader! For 25 bones, you can gain +50% Trimp Attack, and for 100 bones you can gain +25% Helium. These both last until next portal.</li>
<li>Added 14 new achievements! 6 are Feats (one is hidden), and 8 fill into other existing categories such as Humane Run and Spire Speedruns.</li>
<li class="contentSplitter">Stuff for really high zones (300+)!</li>
<li>Added a new Heirloom tier, which can be earned starting at Z500. It's different than the other heirlooms.</li>
<li>Mysterious new Trimps can now automatically join your town if you have considerably more population than army size. These mysterious Trimps will help bring your army size up, and while they will positively impact your health and damage, they mostly prevent some weird bugs with breeding that some very high level players were starting to see. Breeding/anticipation/gene health should all be considerably easier to maintain.</li>
<li>Buffed the AutoStructure mastery. It now causes all housing (except DG, see below) and battle territory bonuses to come with ready-to-fight Trimps inside. This is another change to make late-game breeding/geneticists less of a headache.</li>
<li>Added a sixth permanent generator upgrade, which causes your Trimps to be cloned into the new dimensions that open up. With these 3 changes, you should be able to give your Geneticistassist permission to fire again!</li>
<li>Bone Portals now track and reward Fluffy Exp (not counting Daily Challenge bonuses) and Nature Tokens! Tracking for best Fluffy Exp and best token count were just now implemented, so you will not see these bonuses until after your first portal of this patch.</li>
<li>Added stats for Best Fluffy Exp and Most Tokens, which reflect the bonuses you'll get from the new Bone Portals (the token reward for each token will always be your Best Tokens ever divided by 3).</li>
<li>Fluffy now has a new E4 bonus!</li>
<li>Fluffy now has an E5 bonus!</li>
<li>Spire IV+ now have higher Nu rewards, and Spires III+ now reward Fluffy Exp.</li>
<li>In addition to pausing, Supervision now adds a slider to the DG window that allows you to adjust your maximum fuel capacity.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>You can now hold Ctrl when converting Nature Tokens to spend all!</li>
<li>New Heirlooms now always drop with mods in alphabetical order (except for Empty, which is always at the bottom)</li>
<li>You can now add up to 5 comma-separated zone numbers to the "Map at Zone" option. In addition, opening up this option to customize your setting now highlights the text.</li>
<li>Heirloom mods that have a max amount of upgrades now do a better job at letting you know what the max is</li>
<li>You now have the option to purchase 10 Heirloom mod upgrades at a time</li>
<li>Added a tooltip to the "Mastery" tab, so you can check your Dark Essence quickly if you don't like having the number always displayed.</li>
<li>The Dimensional Generator upgrade window now keeps itself vertically centered, to avoid falling off the screen.</li>
<li>The message log no longer spams you about how you shouldn't read the Coordination book when liquifying zones during the Trimp challenge</li>
<li>The amount of Trimp deaths in Spires now shows in the "World Info" tooltip</li>
<li>Added some more helpful info to the Geneticist tooltip</li>
<li>Added a few more useful stats to track Fluffy Exp progress! You can now see Fluffy Exp/Hour for current run, best Fluffy Exp/Hour for current run (including which zone you were at, just like He/hr has), and a stat for best Fluffy Exp/hr over all runs. The first two stats only show in the "Current Run" tab, and the third only shows in the "Total" tab.</li>
<li>Large numbers in the Fluffy tooltip are now properly formatted</li>
<li>The Statistics page now fits 4 stats per row instead of 3</li>
<li>Added some extra information to the Scryer Formation tooltip, allowing you to see if you will be getting credit for your current enemy or map Cache (if applicable).</li>
<li>The Dimensional Generator "Pause" button now lives inside the clock.</li>
<li>Changed the wording on some achievement "Progress" lines</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The Exit Spire button now properly shows up if you're not mapping at that Spire</li>
<li>Fixed a bug that was causing Mapocalypse to occasionally not dispense any extra helium</li>
<li>Fixed a bug that could cause Geneticist credit to be lost with a breed timer of less than 0.2 seconds</li>
<li>The "Fire" button no longer breaks popup windows</li>
<li>Added a little bit of forgiveness to the cost vs Dark Essence comparison when purchasing a Mastery. This ensures that you can always repurchase the same amount of Masteries after a respec.</li>
<li>It's no longer possible to earn tiny amounts of Dark Essence from low zones after you've purchased all Masteries</li>
<li>The Housing line in the Max Trimps breakdown no longer displays negative numbers when it means to say 0</li>
<li>Switching to Scryer formation right at the end of a map no longer grants the Scryer bonus to map Caches. You now must have Scryer formation active before the first enemy of the map dies to earn credit.</li>
<li>Added a max height and a scroll bar if needed to the "Extra Heirlooms" box</li>
<li>Fixed an inconsistency between displayed number of Storage buildings and actual Storage buildings when Liquifying with Improved AutoStorage (numbers will still be inconsistent until next portal)</li>
<li>Fixed two different situations that could cause the Scryer bonus per enemy to apply when it shouldn't</li>
</ul>
</ul>
<ul class="betterList">
<li>4.72 - 3/25/18</li>
<ul>
<li>Content</li>
<li><strike>The Great Trimp Egg Hunt is back on! If you see a pastel-colored egg in the world, click it to find some free stuff! This is a temporary event that will last about 2 weeks.</strike></li>
</ul>
<ul>
<li>UI/QOL</li>
<li>You can now export and import your perk layout! Authors of tools and calculators that generate perk setups can now follow the format and directions of the 'exportPerks()' function in main.js to allow for easy importing of that setup into the game!</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fluffy's level 4 reward is now seeded, so saving and refreshing should no longer change the outcome.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.71 - 3/1/18</li>
<ul>
<li>UI/QOL</li>
<li>Added Finish all Voids and Repeat On/Off to the Map Configuration window</li>
<li>Updated the description of the Shift for Tooltips setting</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Coordinations no longer drop at Z230 on the Trimp<sup>2</sup> challenge. In order to keep this challenge fair for everyone, any Trimp<sup>2</sup> scores above Z230 have been reset back to 230. If you are already on a Trimp<sup>2</sup> run above Z230 when you load this patch, if you have not purchased any Coordinations, your Coordinations will be gone and you can continue your run as normal. If you have already purchased one or more Coordinations, you will not be able to earn a score higher than 230 for that run (You'll see a message when you load this patch and a message on each zone clear if your run will be capped to 230).</li>
<li>Enemies with Healthy but no ability now show the correct helium reward in their tooltip</li>
</ul>
</ul>
<ul class="betterList">
<li>4.7 - 2/24/18</li>
<ul>
<li>Content</li>
<li>Fluffy can now gain Experience. Complete Spire II to see what Fluffy has to offer!</li>
<li>Added a new row of achievements for Helium per hour</li>
<li>Tauntimps now come with their own Trimps inside! (They now increase current population in addition to max population)</li>
<li>Added a new QOL bonus as a reward for completing a Z225+ Void Map</li>
<li>Added a new permanent upgrade to the Dimensional Generator</li>
<li>Crushed's helium reward is increased from 300% to 400%, and Nom's reward is increased from 300% to 350%.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Bone drops now have their own loot category</li>
<li>You can now save up to 3 different map configuration presets!</li>
<li>Added a new setting to shrink Perk buttons</li>
<li>The Challenge<sup>2</sup> button's tooltip no longer ignores the Shift for Tooltips setting</li>
<li>The Void Specialization mastery's tooltip now displays what the current bonus is</li>
<li>You can now see how much Helium has been spent on your current perk setup in the Portal and View Perks windows</li>
<li>Added a new toggle to the Mastery Alert settings, "Hybrid Alerts". This setting will show your total amount of unspent essence on the tab, but will switch to the alert icon once you have enough essence for a new Mastery.</li>
<li>When in a map with a special modifier, you can now see which modifier is active in the World Info tooltip that opens when hovering over the map name.</li>
<li>Added a configuration button to the right side of the Maps button. This opens a popup that's very similar to the side bar in maps, but can be accessed from anywhere. The maps side bar setting is no longer on by default, feel free to turn it off if you'd rather have the screen space.</li>
<li>In the Liquimp loot message, Skeletimp/Megaskeletimps are no longer part of the 'Rare Imps' list. They now have their own line of text that will show/hide based on your Bone/Loot settings. In addition, Liquimp messages will no longer show up when they have nothing important to tell you, and repeated/unique unlocks now also filter separately in this message.</li>
<li>Added different story messages to Z285-299 depending on Spire progress</li>
<li>Added a new toggle to the Gene Send option, "Wait for Gene Send". This will cause AutoFight to always wait for your set Geneticist timer before sending an army to fight, guaranteeing that you get Anticipation and Geneticist credit for that full amount of time even if your Trimps have no room to breed.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Breeding should no longer freeze when your Trimps per second is super small compared to your max population.</li>
<li>Fixed an issue that caused perks with really high levels to sometimes not want to go back down to 0</li>
<li>The Dimensional Generator can no longer start on Hybrid before Hybrid is unlocked after deleting your save.</li>
<li>When purchasing Wormholes with the 'Confirming' option enabled, changing your purchase amount selector before approving the confirmation no longer causes an incorrect amount of Wormholes to be purchased.</li>
<li>Pressing shift with the 'Shift for Tooltips' option enabled no longer closes input boxes.</li>
<li>Pressing shift with the 'Shift for Tooltips' option enabled while already mousing over an element now properly displays that element's tooltip. You no longer need to mouse out and back in while holding shift.</li>
<li>Starting a Void Map, recycling all Heirlooms, and then finding a new Heirloom without closing the Heirlooms page will now cause the Recycle All button to come back.</li>
<li>'Feat' achievements that have large numbers in their description now format to your selected notation choice instead of always showing standard.</li>
<li>Nature Stack Transfer upgrades now show the correct maximum amount of levels if Natural Diplomacy III is purchased.</li>
<li>Buffs from the last Nature area no longer show up on the first bad guy in the new Nature area (This was just a display issue).</li>
<li>Your custom purchase amount now properly updates visually when switching notation</li>
<li>Purchase buttons for buildings/jobs/equipment/upgrades should no longer override a big tooltip with their text</li>
<li>Fixed a bug that showed the word 'Undefined' in the in-run Challenge<sup>2</sup> description when you haven't earned a bonus yet.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.611 - 1/5/18</li>
<ul>
<li>Content</li>
<li>Presimpts have gone back into hiding until next year!</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that could cause heirloom bonuses to apply when not equipped</li>
<li>The Humane Run achievement no longer starts a brand new game with 1 death already stored</li>
</ul>
</ul>
<ul class="betterList">
<li>4.61 - 12/16/17</li>
<ul>
<li>Content</li>
<li><span style='font-weight: bold; font-size: 1.15em;'><span class='r'>M</span><span class='g'>e</span><span class='r'>r</span><span class='g'>r</span><span class='r'>y</span> <span class='g'>T</span><span class='r'>r</span><span class='g'>i</span><span class='r'>m</span><span class='g'>p</span><span class='r'>m</span><span class='g'>a</span><span class='r'>s</span><span class='g'>!</span></span> Snow has once again fallen on the Trimps' home planet. The blizzard is so strong this year that even maps are covered!</li>
<li>Presimpts have come out of their year-long hibernation to spread Holiday cheer. Find them in the world for extra loot and the occasional chance at extra bones!</li>
<li>The "Show Snow/No Snow" option has temporarily returned in case you hate Holiday cheer. Presimpt loot is also connected to the "Events" Loot message filter, so if you had it off for Pumpkimps and want to see Presimpt text you'll need to reenable it.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.603 - 12/06/17</li>
<ul>
<li>Bug Fixes</li>
<li>The 'Game Saved!' message should no longer appear more than once in the message log</li>
<li>Added missing descriptions to 'Cache' and 'Token' loot filters in the message config window</li>
<li>The message config window now does a better job of centering itself</li>
<li>The filter for tokens seemed to be hidden on old saves and shown on new saves, both of which have been corrected</li>
<li>Jestimp, Chronoimp, and Cache loot now properly scales off of the 'Extra Zones' loot bonus </li>
</ul>
</ul>
<ul class="betterList">
<li>4.602 - 12/02/17</li>
<ul>
<li>UI/QOL</li>
<li>Added an option to toggle off Cache reward messages in the message config</li>
<li>"Repeat for Any" no longer repeats on a map that has items but is too low to earn a map stack</li>
<li>Reworded some things in the map repeat options tooltip for clarity, and spaced it out a bit to be easier to read</li>
<li>Moved the 'Clear All Perks' button that shows up when respeccing down to the row with the other buttons. This gives some more space to this window for smaller screens, and the perk UI no longer jumps down when you click respec.</li>
<li>The health breakdown now vertically centers like the attack breakdown. This should keep it from getting pushed off the screen when it has lots of stuff in it.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The 'Reset Map Settings' button now properly resets Biome</li>
</ul>
</ul>
<ul class="betterList">
<li>4.601 - 11/30/17</li>
<ul>
<li>UI/QOL</li>
<li>The tooltips in the map chamber now have a smaller trigger area, and only display if you mouse over the text</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Speedexplorer was intended to start dropping at Z20, and loading to 4.6 gave you books as if you had started earning Speedexplorer at Z20. However, on the next portal it wouldn't start dropping until Z30. Speedexplorer now properly starts dropping at Z20. If you were affected by this bug, you'll find an extra Speedexplorer in the next max level map you run after updating to this version.</li>
<li>Void Power III now actually really does gain Fast Attacks</li>
<li>The Fast Attacks modifier now stays on maps if you abandon and then continue them</li>
<li>Mother Lode can now properly be earned while running a Challenge<sup>2</sup></li>
<li>The book icon now properly displays in the Speedexplorer unlock message</li>
</ul>
</ul>
<ul class="betterList">
<li>4.6 - 11/29/17</li>
<ul>
<li>Content</li>
<li>Added a new challenge at Z110</li>
<li>Added 12 Feat achievements (one is hiding)</li>
<li>Added Spire Speedrun achievements for later Spires!</li>
<li>Added a new Challenge<sup>2</sup> at Z425. This challenge is really hard btw.</li>
<li>Totally overhauled drop rates of fragments, added SpeedExplorer books that drop in maps every 10 zones, and changed the fragment costs of maps.</li>
<li>Added 3 new map customization options! The first unlocks at Z60, the second at Z110, and the third at Z210</li>
<li>The mastery "Bionic Magnet" now also gives all Bionic Wonderland maps something useful.</li>
<li>The mastery "Void Power III" now also gives all Void Maps something useful.</li>
<li>The mastery "Void Special" now adds +0.25% helium to void maps per zone cleared last run, instead of +25% per 100.</li>
<li>Increased Crushed's helium reward from +100% to +300%</li>
<li>Increased Nom's helium reward from +200% to +300%</li>
<li>Increased Watch's helium reward from +150% to +200%</li>
<li>Increased Lead's helium reward from +250% to +300%</li>
<li>Increased Corrupted's helium reward from +100% to +200%</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a "Trimps Info" button to the stats page</li>
<li>On the Challenge<sup>2</sup> selection screen, the background colors of challenges now change based on how far you've gotten in each one compared to your highest zone reached</li>
<li>Creating a map no longer saves your map configuration settings. Instead, added a save button to the top of the map window. Every time you enter the map chamber, your last saved settings will load</li>
<li>Added a button to the top of the map chamber to reset all map configuration settings (this does not clear your saved settings, and they will still load the next time you come in)</li>
<li>Added a button to minimize the map configuration options to the top of the map chamber</li>
<li>Moved the "Recycle All" button so it could hang out with the other map control buttons</li>
<li>Added tooltips to all headers in the map chamber</li>
<li>Reduced the amount of text in the portal screen after you complete your first Scientist Challenge</li>
<li>Standard Notation now has suffixes up to e308 (thanks k1d_5h31d0n for the list)</li>
<li>Added a new toggle to the notation selection, "Hybrid Notation", which formats Standard up to e96 and then switches to Engineering. This mimics the behavior of Standard Notation pre 4.6.</li>
<li>Turned some text cursors back in to default pointers</li>
<li>Added a new setting to block the big popups for the Improbability, Corruption, Spire, and Magma.</li>
<li>You can now Ctrl+click Geneticistassist as a shortcut to the 'Customize Targets' setting. The option in settings is still available for those without keyboards</li>
<li>Added a new toggle to the map repeat options, "Repeat for Any". This option will continue repeating until you have all items AND all stacks</li>
<li>Searching in settings can now properly find settings by all of their different toggle option names. For example, you can search for "Less Map Buttons" or "Extra Map Buttons" to see that option regardless of current setting.</li>
<li>You can now only ever see one mastery tier above what you can afford. This counts as quality of life because nobody wants spoilers!</li>
<li>You can now see how many of each golden upgrade you've purchased this run, and what your current bonus is by mousing over the AutoGolden button</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Time on zone (for things like Magmamancer or Meditation) no longer increases while offline with the "No Offline Progress" setting enabled.</li>
<li>AutoStructure now runs correctly in a background tab</li>
<li>The "Swag" achievement no longer rewards credit if you don't have a Shield equipped</li>
<li>Pluralized enemy names during the Coordinate challenge</li>
<li>/sec text in the resource boxes should no longer ever spill out of the boxes on any supported resolutions</li>
<li>Fixed the resource column being 0.1% shorter than it should have been</li>
<li>The Trimps resource box no longer says 'breeding' next to your inactive Trimps during the Trapper challenge</li>
</ul>
</ul>
<ul class="betterList">
<li>4.512 - 11/3/17</li>
<ul>
<li>Content</li>
<li>Pumpkimps have gone back into hiding until next year.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Damage from Poison now properly applies to Overkill</li>
<li>Fixed an issue with the Empower daily description, "1 stacks" -> "1 stack"</li>
<li>Tooltips for Corrupted and Healthy enemies in the Spire no longer state that they have increased health/damage.</li>
<li>Fixed a rounding issue with displayed percentage values in the Loot breakdown (some were off by up to 1%)</li>
<li>Still Rowing II now properly requires Still Rowing I</li>
</ul>
</ul>
<ul class="betterList">
<li>4.511 - 10/22/17</li>
<ul>
<li>UI/QOL</li>
<li>Added a new temporary setting, "Show Pumpkimps". This setting applies only to the visual effect of Pumpkimp zones in the world, does not apply to maps, and has no impact on how many Pumpkimps or Pumpkimp Zones actually spawn. You can use this setting to show either the default Pumpkimp zones, show colored borders instead of background colors on cells, or just hide the pumpkimps entirely.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed a typo in the Mirrored daily modifier description</li>
<li>Added some missing padding to the names of Token enemies</li>
<li>Stopped Sugar Rush from incorrectly displaying in the breakdowns for block and health.</li>
<li>Pumpkimp cells now have black icons inside them instead of white</li>
<li>Updated the description of the "Forcing Queue" settings option to include Improved Autostorage if you have it unlocked</li>
</ul>
</ul>
<ul class="betterList">
<li>4.51 - 10/20/17</li>
<ul>
<li>Content</li>
<li>Pumpkimps have temporarily returned! Just like last year, you'll have a 5% chance per world zone to encounter a "Pumpkimp Zone", and you'll have a chance to find Pumpkimps in the orange squares! You can also find weaker versions of Pumpkimps inside all Maps.</li>
<li>New this year, Pumpkimps above Z200 have a chance to increase your Trimps' attack by 2x for 10 minutes, stacking up to 25 minutes. This bonus increases to 3x at Z300, 4x at 400, etc</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a new theme to the already existing theme selection setting. This theme is called "Gradient Theme", and was created by reddit user k1d_5h31d0n. Give him gold or compliments and stuff if you like it!</li>
<li>Added a new setting, "Geneticistassist Fire", which allows you to control what the Geneticistassist can fire. You can choose to remove the ability to fire Farmers, Lumberjacks and Miners, or remove the ability to fire anything at all, including Geneticists.</li>
<li>Added a new setting that allows you to turn Liquification on/off. As it says in the description of this setting, nothing in game should be impossible to complete with Liquification enabled, but it still feels like an appropriate setting to have.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue with loot averaging and gems</li>
<li>Fixed a possible exploit with the seeded enemies from 4.5</li>
<li>Fixed a few typos</li>
<li>Added a missing space after the Void Map Corruption icon</li>
<li>Fixed an issue causing void maps before Z180 to give more helium than they were meant to (the reward matches the one calculated in the breakdown again)</li>
</ul>
</ul>
<ul class="betterList">
<li>4.5 - 9/25/17</li>
<ul>
<li>Content</li>