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settings.py
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from collections import namedtuple
import pygame
from pygame.locals import *
import logging
settings = {
# Display
'width': 1000,
'height': 600,
'gui': True,
'fps': 15,
# Main loop
'update_interval': 0.1, # 0.33,
'turn_based': False,
'n_rounds': 10,
'save_replay': False,
'make_video_from_replay': False,
# Game properties
'cols': 17,
'rows': 17,
'grid_size': 30,
'crate_density': 0.75,
'actions': ['UP', 'DOWN', 'LEFT', 'RIGHT', 'BOMB', 'WAIT'],
'max_agents': 4,
'max_steps': 400,
'stop_if_not_training': False,
'bomb_power': 3,
'bomb_timer': 4,
'explosion_timer': 2,
# Rules for agents
'timeout': 5.0,
'reward_kill': 5,
'reward_coin': 1,
'reward_slow': -1,
# User input
'input_map': {
K_UP: 'UP',
K_DOWN: 'DOWN',
K_LEFT: 'LEFT',
K_RIGHT: 'RIGHT',
K_RETURN: 'WAIT',
K_SPACE: 'BOMB',
},
# Logging levels
'log_game': logging.INFO,
'log_agent_wrapper': logging.INFO,
'log_agent_code': logging.DEBUG,
}
settings['grid_offset'] = [(settings['height'] - settings['rows']*settings['grid_size'])//2] * 2
s = namedtuple("Settings", settings.keys())(*settings.values())
events = [
'MOVED_LEFT',
'MOVED_RIGHT',
'MOVED_UP',
'MOVED_DOWN',
'WAITED',
'INTERRUPTED',
'INVALID_ACTION',
'BOMB_DROPPED',
'BOMB_EXPLODED',
'CRATE_DESTROYED',
'COIN_FOUND',
'COIN_COLLECTED',
'KILLED_OPPONENT',
'KILLED_SELF',
'GOT_KILLED',
'OPPONENT_ELIMINATED',
'SURVIVED_ROUND',
]
e = namedtuple('Events', events)(*range(len(events)))