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feat(studio): persist element positions in HTML, fix resize overlay drift and GSAP double-translation (#829)
* feat(studio): add pasteboard background to preview viewport
Adds bg-neutral-800 to the preview viewport so the area outside the
canvas is visually distinct from the composition content — consistent
with professional video editors (Premiere, DaVinci, Figma).
* feat(studio): pasteboard background and canvas outline around preview
- NLEPreview: viewport gets bg-neutral-700 (#404040) as the pasteboard
color surrounding the canvas — distinct from the app chrome (#0a0a0a)
- Player wrapper: drop bg-black so the pasteboard shows around the canvas
(loading overlays still cover the area with bg-black during load)
- Player: set host background to transparent via inline style (overrides
:host { background: #000 } in shadow DOM), and inject a style rule into
the open shadow root so .hfp-container has overflow:visible and the
canvas iframe gets a thin white ring + soft drop-shadow — making the
canvas boundary legible against the pasteboard
* feat(studio): disable manual positioning JSON by default, add toggle
Manual edits were always stored in `.hyperframes/studio-manual-edits.json`,
making it hard to share source without the sidecar file and easy to
accidentally reposition elements via drag.
Changes:
- `enabled` field added to `StudioManualEditManifest` (defaults to `false`
when absent — existing projects are unaffected until they opt in)
- Drag handles, resize, and rotation handles are hidden when disabled
- Layout X/Y/W/H/R fields in the Design panel are read-only when disabled
- "Manual positioning" toggle added at the bottom of the Design panel,
visible whether or not an element is selected
- Toggle state is persisted to `.hyperframes/studio-manual-edits.json`
so each project can opt in independently
- `STUDIO_PREVIEW_MANUAL_EDITING_ENABLED` env flag still acts as a hard
cap (env off → feature off regardless of project setting)
* feat(studio): enable manual positioning by default (opt-out)
* feat(studio): allow absolute elements to drag without toggle; gate JSON-backed drag behind toggle
* feat(studio): persist positions directly to HTML; remove JSON sidecar and manual positioning toggle
Replace the `.hyperframes/studio-manual-edits.json` sidecar with inline-style
persistence baked directly into the HTML source. Drag/resize/rotation values
are written as CSS custom properties (`--hf-studio-offset-x/y`, `--hf-studio-width/height`,
`--hf-studio-rotation`) plus `translate`/`width`/`height`/`rotate` inline styles via
`persistDomEditOperations` — no re-apply step needed on load.
Key changes:
- `sourcePatcher`: add `value: string | null` to `PatchOperation` — null removes the
property/attribute from the HTML tag instead of setting it
- `manualEditsDom`: add `build*Patches` / `buildClear*Patches` helpers that capture live
element state into `PatchOperation[]` for HTML source writes; add
`reapplyPositionEditsAfterSeek` (DOM-query-based seek hook, queries data-attribute markers)
- `manualEdits.ts`: remove `applyStudioManualEditManifest` and all manifest target
resolution; export `reapplyPositionEditsAfterSeek`; keep seek/play wrap infrastructure
- `useManifestPersistence`: remove all JSON I/O — no disk read on load, no manifest
state, no toggle state; `applyCurrentStudioManualEditsToPreview` now only installs
seek hooks via `reapplyPositionEditsAfterSeek`
- `useDomEditCommits`: replace `commitStudioManualEditManifestOptimistically` calls with
direct DOM apply + `commitPositionPatchToHtml` (queued HTML patch write, skipRefresh)
- `DomEditOverlay`: remove `manualEditsEnabled` prop; revert all `canMove || manualEditsEnabled`
gates to just `canApplyManualOffset` — every draggable element is always draggable
- `PropertyPanel`: remove `ManualPositioningToggle` component and all toggle props
- `manualEditsParsing/manualEditsTypes`: remove manifest types, upsert functions, and
`STUDIO_MANUAL_EDITS_PATH`; keep `finiteNumber`, `readStudioFileChangePath`,
`roundRotationAngle`, and snapshot/CSS-property types
* fix(studio): sync keyboard shortcut handler with main; fix keepPlaying seek assertions in test
* fix(studio): strip GSAP-cached translate from transform on path offset apply
* fix(studio): remove Reset edits button from design panel
* feat(studio): wire reloadPreview into manifest persistence; drop stale group-selection refresh
- Pass `reloadPreview` into `useManifestPersistence` so undo/redo reloads
via the refresh-key path instead of directly touching the iframe.
- Remove `refreshDomEditGroupSelectionsFromPreview` from commit handlers;
HTML is now the source of truth so no stale-ref refresh is needed.
- Add `manualEditsRenderScript` helper; export via studio-api and apply
it in `htmlCompiler` during HTML compilation.
* fix(studio): prevent root composition from being selected; correct overlay drift on resize
- Guard `getDomLayerPatchTarget` against elements with `data-composition-id`
so the root composition div is never returned as a visual selection target.
- Apply the same guard to the raw `elementFromPoint` fallback in
`getPreviewTargetFromPointer`, which was the actual escape path.
- Thread `iframeRef` into gesture handler opts; after applying draft
dimensions during resize, re-read the element BCR via `toOverlayRect`
and update the overlay box position to compensate for visual drift on
elements with centered transform-origin (e.g. GSAP scale tweens).
* fix(studio): correct resize overlay for scaled elements; block invisible element selection
- Resize: use BCR from `toOverlayRect` for both position and size after
applying draft dimensions — GSAP scale makes visual size diverge from
raw CSS size, BCR is the only accurate source during a gesture.
- Click selection: add `isElementComputedVisible` guard to the
`elementFromPoint` fallback so opacity-0 / autoAlpha-hidden elements
cannot be selected even though the browser hit-test returns them.
* fix(studio): reload preview on external file changes via SSE/HMR
Share the app-level domEditSaveTimestampRef with useManifestPersistence
so the SSE/HMR handler can suppress echoes from all studio saves (code
tab, timeline, DOM edits), then call reloadPreview() for non-motion
external changes that aren't echoes of our own saves.
* fix(studio): suppress post-resize click to keep selection on resized element
* fix(studio): serve registry blocks without index.html in preview
Blocks ship as {id}.html + assets/ with no index.html. The preview
route hard-coded index.html so these projects returned 404 and their
assets (e.g. korea-map.png, map-nyc-paris.png) were never served.
Add resolveProjectMainHtml() that falls back to {id}.html, thread the
resolved compositionPath through transformPreviewHtml and
injectStudioPreviewAugmentations, and update listProjects() in the
vite adapter to surface block directories in the project list.
* fix(render): preserve studio drag/resize/rotation offsets in rendered video
Three issues caused studio-edited positions to be lost during rendering:
1. The seek-reapply script used setInterval to wrap window.__hf.seek, but
Puppeteer's page.evaluate() calls don't yield the event loop for
macrotasks — the interval never fired, so reapplyAll() never ran after
GSAP seeks. Fix: use Object.defineProperty to trap writes to the seek
property, wrapping it synchronously the instant the bridge assigns it.
2. MEDIA_VISUAL_STYLE_PROPERTIES (copied from <video> to proxy <img>
during render) included "transform" but not "translate", "rotate", or
"scale" — the CSS Transforms Level 2 individual properties used by
studio drag/resize/rotation. The proxy was positioned at offsetLeft/
offsetTop without the translate offset.
3. getViewportMatrix (HDR compositor) only read cs.transform, missing
individual transform properties entirely. Added composeIndividualTransforms
to build the translate × rotate × scale matrix and compose it before
the legacy transform matrix.
* fix(studio): select elements with pointer-events: none in preview
Compositions often set pointer-events: none on scenes, avatar wrappers,
and decorative layers. elementsFromPoint() skips these elements entirely,
making them unselectable in the Studio. Fix: temporarily inject a
* { pointer-events: auto !important } stylesheet during hit-testing, then
remove it immediately after.
Also adds a pointer_events_none lint rule (info severity, visible with
--verbose) so authors know which selectors may affect Studio selection.
message: `<${tag.name}${id ? ` id="${id}"` : ""}> has \`pointer-events: none\` in its inline style. Elements with this property are harder to select in the Studio preview.`,
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elementId: id||undefined,
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fixHint:
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"If this element should be selectable in the Studio, remove `pointer-events: none` or move it to a wrapper that doesn't contain editable content.",
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